Timeline for What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?
Current License: CC BY-SA 4.0
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Jun 25, 2022 at 15:35 | history | edited | Nobody the Hobgoblin | CC BY-SA 4.0 |
Punctuation fixes
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Jun 24, 2022 at 20:44 | comment | added | Bill K | @AncientSwordRage I think the specific die result is a good answer, in fact you can get exactly 5% by rolling a d20 "Crit Die" with the rest of your pool. Since it's your own system, you could even add other things to it, like critical failure (1) and allowing them not to roll the d20 (avoiding either critical result). You could even attach special temporary events to specific numbers, like in a given combat, the first to roll a 7 on their crit die triggers an event... | |
Jun 24, 2022 at 16:43 | comment | added | fectin | @AncientSwordRage I think your question needs a lot more detail to be answerable. I probably should have voted to close based on that, but it didn't seem like a helpful approach. I posted this instead as a frame challenge, in that you need to make a number of other decisions first. | |
Jun 24, 2022 at 16:23 | comment | added | AncientSwordRage | So this isn't a bad post (it's very interesting!), but it definitely doesn't get me any closer to answering my question. | |
Jun 24, 2022 at 16:22 | comment | added | AncientSwordRage | You've definitely listed a bunch of systems that already use a dice pool (and poked fun at one of my favourites), but none of this changes the statistics of my question. In theory I could use 'roll under stat' and still mark a critical by adding up faces (as per my question). It's not how the existing system works, but there's no reason a new one couldn't. Because of that mismatch I'm going to say this doesn't answer my question, but makes some interesting points for discussion. | |
Jun 24, 2022 at 15:44 | history | answered | fectin | CC BY-SA 4.0 |