Timeline for Systems giving XP based on roleplay - How to avoid jealousy/party balance problem
Current License: CC BY-SA 3.0
4 events
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Jan 7, 2013 at 6:07 | comment | added | Bryce | This is essentially how I handled it too. It's too hard to be consistent and fair, and some players are just more into it than others. Declare that +X pts awarded to the team due to the roleplaying with so-and-so; let the party decide how to divvy the points out. They may choose to divide them evenly, give them to one player if they admired their RP work, or use them to help level up a key character. | |
Jan 6, 2013 at 20:21 | history | edited | Leezard | CC BY-SA 3.0 |
typo
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Jan 6, 2013 at 2:04 | comment | added | Cristol.GdM | +1, rewarding the group is a really good idea, and will even improve group cohesion: what's not to like? And your cap on "bonus XP" is by itself a solution to your possible pitfall, so... | |
Jan 6, 2013 at 0:12 | history | answered | Leezard | CC BY-SA 3.0 |