Timeline for Is my homebrew Hiccupera spell any good?
Current License: CC BY-SA 4.0
13 events
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Sep 28, 2022 at 9:28 | comment | added | Revolver_Ocelot | An Insight check is usually opposed by Deception. Often you will use passive score for that, but even then you can apply passive check rules and substract 5 from target value. A very niche use, but still... | |
Sep 28, 2022 at 7:05 | comment | added | Surpriser | There may be a niche use against enemy Cha-based spellcasters. It would affect the ability checks required by spells such as counterspell, dispel magic, and telekinesis. For this specific use, it would be quite strong. Still hard to effectively employ, since the casting ability used by NPC spellcasters is usually not obvious. | |
Sep 28, 2022 at 5:26 | vote | accept | Nacht | ||
Sep 27, 2022 at 22:05 | comment | added | Peter Cordes | Not saying that justifies the cantrip's existence, especially if you aren't using an optional rule to let you swap out which cantrips you know day-to-day. (Like "cantrip formulas" for wizards). | |
Sep 27, 2022 at 22:04 | comment | added | Peter Cordes | Usually players just assume that NPCs that know each other will already believe each other without something much stronger than disadvantage, no check would even be required. And that's the normal case so there's no point in even trying to interfere in the interaction. But if there was some critical interaction the PCs wanted to sabotage, one that could fail (like political negotiations?), they already could do that with Hex, in which case it might be appropriate for the game's spotlight to shine on that one NPC-NPC interaction, esp. if the PCs are able to observe it in real time. | |
Sep 27, 2022 at 21:59 | comment | added | Thomas Markov | @PeterCordes Right on. Sure, the DM could implement NPC-NPC rolls that way, but that is the DM making fundamental changes to how they run the game to accommodate the use of one homebrew spell, which is IMO a textbook example of “problematic design”. | |
Sep 27, 2022 at 21:47 | comment | added | Peter Cordes | NPCs do presumably have to convince other NPCs of things sometimes, but your key point covers that, too: the way D&D is normally played, that doesn't happen on-screen via rolls. The DM usually just decides what happened when a guard reported to his captain or lord, because the players aren't normally involved at that point. (Not hiding to concentrate on a short-duration debuff, or even a long-duration debuff like upcast Hex with disadvantage on Cha.) | |
Sep 27, 2022 at 13:38 | history | edited | Thomas Markov | CC BY-SA 4.0 |
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Sep 27, 2022 at 13:27 | history | edited | Thomas Markov | CC BY-SA 4.0 |
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Sep 27, 2022 at 12:31 | history | edited | Thomas Markov | CC BY-SA 4.0 |
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Sep 27, 2022 at 12:23 | history | edited | Thomas Markov | CC BY-SA 4.0 |
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Sep 27, 2022 at 12:16 | history | edited | Thomas Markov | CC BY-SA 4.0 |
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Sep 27, 2022 at 12:10 | history | answered | Thomas Markov | CC BY-SA 4.0 |