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Anagkai
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How will this static initiativeInitiative houserule affect game balance?

So inIn my current D&D group all the PCs have a static initiativeInitiative (8 + Proficiency + Dex + any other bonuses) while enemies and NPCs keep rolling the original way (d20 dice roll + Dex). This enables us to plan a permanent group order in combat but I would like to know if this is actually balanced, or if there is any disadvantage to this. Since the PCs gain Proficiency on Initiative but the Enemies do not

Is actually balanced or is there any disadvantage to this?

In particular, I feel like that might be unbalanced. Also I feel like low Dex PCs will just have to live with being last nearly every encounter.the following concerns:

  • Since the PCs gain Proficiency on Initiative but the enemies do not, I feel like that might be unbalanced.
  • I feel like low Dex PCs will just have to live with being last nearly every encounter.

How will this static initiative houserule affect game balance?

So in my current D&D group all the PCs have a static initiative (8 + Proficiency + Dex + any other bonuses) while enemies and NPCs keep rolling the original way (d20 dice roll + Dex). This enables us to plan a permanent group order in combat but I would like to know if this is actually balanced, or if there is any disadvantage to this. Since the PCs gain Proficiency on Initiative but the Enemies do not, I feel like that might be unbalanced. Also I feel like low Dex PCs will just have to live with being last nearly every encounter.

How will this static Initiative houserule affect game balance?

In my current D&D group all the PCs have a static Initiative (8 + Proficiency + Dex + any other bonuses) while enemies and NPCs keep rolling the original way (d20 dice roll + Dex). This enables us to plan a permanent group order in combat.

Is actually balanced or is there any disadvantage to this?

In particular, I have the following concerns:

  • Since the PCs gain Proficiency on Initiative but the enemies do not, I feel like that might be unbalanced.
  • I feel like low Dex PCs will just have to live with being last nearly every encounter.
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Tim C
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Static Initiative vs Dynamic Initiative How will this static initiative houserule affect game balance?

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Nobody the Hobgoblin
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So in my current dndD&D group all the PC'sPCs have a static initiative (8 + Proficiency + Dex + any other bonuses) while enemies and NPC'sNPCs keep rolling the original way (Dice Rolld20 dice roll + Dex). This enables us to plan a permanent group order in combat but iI would like to know if this is actually balanced, or if there is any disadvantage to this. Since the PCs gain Proficiency on Initiative but the Enemies do not i, I feel like that might be unbalanced. Also iI feel like low Dex PCs will just have to live with being last nearly every encounter. Would like to hear your thoughts on this.

So in my current dnd group all the PC's have a static initiative (8 + Proficiency + Dex + any other bonuses) while enemies and NPC's keep rolling the original way (Dice Roll + Dex). This enables us to plan a permanent group order in combat but i would like to know if this is actually balanced or if there is any disadvantage to this. Since the PCs gain Proficiency on Initiative but the Enemies do not i feel like that might be unbalanced. Also i feel like low Dex PCs will just have to live with being last nearly every encounter. Would like to hear your thoughts on this.

So in my current D&D group all the PCs have a static initiative (8 + Proficiency + Dex + any other bonuses) while enemies and NPCs keep rolling the original way (d20 dice roll + Dex). This enables us to plan a permanent group order in combat but I would like to know if this is actually balanced, or if there is any disadvantage to this. Since the PCs gain Proficiency on Initiative but the Enemies do not, I feel like that might be unbalanced. Also I feel like low Dex PCs will just have to live with being last nearly every encounter.

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