Timeline for What is the average difference between AC and Touch AC for monsters?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Feb 7, 2023 at 19:50 | vote | accept | Play Patrice | ||
Feb 6, 2023 at 3:26 | answer | added | kaimo | timeline score: 8 | |
Feb 6, 2023 at 1:53 | comment | added | Play Patrice | @AlexP Gotcha, and thank you I'm stealing your phrasing on that. ^.^ | |
Feb 6, 2023 at 1:52 | history | edited | Play Patrice | CC BY-SA 4.0 |
added 210 characters in body
|
Feb 6, 2023 at 1:50 | comment | added | Alex P | @PlayPatrice Personally, I think the spirit of the question is the same regardless your exact wording. imo, the overall thing you're trying to solve is okay, how much easier is it (typically) for a player to hit touch AC rather than regular AC? — which is a theorycrafting problem I've definitely run into in D&D3.x-adjacent contexts. | |
Feb 6, 2023 at 0:24 | comment | added | Play Patrice | Would it be appropriate to ask what the average Touch AC of monsters at each CR level instead? Then extrapolate down from there? | |
Feb 6, 2023 at 0:23 | history | edited | Play Patrice | CC BY-SA 4.0 |
deleted 1 character in body
|
Feb 6, 2023 at 0:04 | comment | added | Alex P | Seems like a legit question to me. If you think the most straightforward answer is going to be not-so-useful due to some aspect of the game mechanics or the variety of the game's antagonists, I think finding a more useful way to represent similar information would just be part of crafting a smarter answer. (Stuff like "we should use the median, not the mean" or "this information only works if you present both absolute AC and Touch AC instead of deltas" doesn't even qualify as a frame challenge, tbh.) | |
Feb 5, 2023 at 23:29 | comment | added | Play Patrice | But it is a question that can be answered. There are many examples of questions asking for the average AC of various monsters at each level to determine what a good general measure of a character's attack bonus should be to ensure minimum viability. In this case I'm asking for an extension of those questions that are not deemed entirely useless. The difference in AC to Touch AC may be a vaible tactic within a certain CR range or party level group - and become more or less effective outside of that range. It's why I'm asking. ^>^ | |
Feb 5, 2023 at 23:25 | comment | added | Mołot | I believe this Q is mostly useless, because average difference in the monsters party actually encounter vary wildly from table to table. Or from published adventure to published adventure. Also, for sufficiently low or high AC difference might not matter at all, because in 3.5, without bounded accuracy, situation when you only hit on 20, or only miss on 1, wasn't exactly unheard of. Was all too common, that's why bounded accuracy came to be. | |
Feb 5, 2023 at 23:20 | history | edited | doppelgreener | CC BY-SA 4.0 |
edited title
|
Feb 5, 2023 at 23:19 | history | asked | Play Patrice | CC BY-SA 4.0 |