Timeline for How can I estimate difficulty in a FATE based game?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jan 20, 2013 at 23:53 | vote | accept | C. Ross | ||
Jan 14, 2013 at 14:41 | history | edited | edgerunner | CC BY-SA 3.0 |
added 492 characters in body
|
Jan 14, 2013 at 14:37 | comment | added | C. Ross | Diaspora suggests FP = NPC aspects (2 to 3 in most cases) per NPC. Fate Core suggests FP = count(PC) as a pool for all NPC's. I'm going to experiment with both. | |
Jan 14, 2013 at 14:32 | comment | added | edgerunner | If you consider them in the same vein as regular characters, giving them the same number of FP as their skill cap would be appropriate. Of course, with many characters to play, it becomes tedious. A good compromise is using a pool of fate points that refreshes every scene instead of waiting for a refresh, shared between all NPC's at the scene. For the pool size, the same number that player characters refresh at (a fixed 5 FP for Diaspora) works for most cases. | |
Jan 14, 2013 at 14:08 | comment | added | C. Ross | Thanks for the good answer! It would have helped if I had realized how many fate points the NPC's were supposed to have in Diaspora ... | |
Jan 14, 2013 at 9:55 | history | answered | edgerunner | CC BY-SA 3.0 |