Timeline for How did Chainmail to hit resolution work for OD&D?
Current License: CC BY-SA 4.0
5 events
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Jul 3 at 1:24 | comment | added | KorvinStarmast | @NobodytheHobgoblin I will try to summarize this maybe in an answer. It makes no sense to ask this if you don't have access to the 3d or 2d edition rules, honestly. | |
Jul 2 at 16:24 | comment | added | Nobody the Hobgoblin | @KorvinStarmast Aha - so not only was Chainmail an external ruleset, it also had two different ways to resolve combat, depending on if it was field combat or Man vs Man? There is indeed such a table in the facsimile, which seems to entirely ignore the light/heavy foot stuff, and is based on weapon of the attacker and armor of the defender. Then the question is if the 4-hits for a hero rule also applies in man-vs-man combat, which very likely would be the one you use in dungeon encounters. | |
Jul 2 at 13:12 | comment | added | KorvinStarmast | For person on person combat, they each roll a 2d6, since 2d6 was the combat resolution method in that combat tables in Chainmail. AFB at the moment or I'd give you more detail. | |
S Jul 2 at 10:59 | review | First answers | |||
Jul 2 at 13:23 | |||||
S Jul 2 at 10:59 | history | answered | Groovy | CC BY-SA 4.0 |