Timeline for Wall of Fire: Taking damage multiple times by using forced movement on a target
Current License: CC BY-SA 4.0
7 events
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Aug 12 at 16:28 | comment | added | Kirt | @Wirewalker Also, it still relies on the DM permitting the sorlock to move and still retain perfect knowledge of where the target is on the other side of the wall where it can't be seen. RAW that shot is at least with disadvantage. | |
Aug 12 at 16:25 | comment | added | Kirt | @Wirewalker Seeing a creature in the same space as the wall itself should not be an issue - I think most DMs would allow that. Cast on top [damage], Pull (outside), Push (through and inside)[damage], Push (through and outside)[damage] would in theory damage the creature three times and set your mage up to damage a fourth time by pushing back through. In practice, your sorlock is going to need a lot of movement to reposition themselves between shots to achieve this and not end their own turn within 10 feet of the outward directed wall, but I'd need to see it mapped out. | |
Aug 12 at 10:02 | comment | added | Wirewalker | The opaqueness could indeed be a problem. What if do the following: I cast WoF as a circle, direct the damage OUTSIDE, instead of inside. Then instead of push, pull, push I do Grasp of Hadar first then push T1 back into the WoF and then REPOSITION myself with my movement so that now I can shoot my third eldritch blast from an angle by which the creature is moved out of the Wall of Fire but remains outside the circle? As the Wall itself is only 1 foot thick, I would surely still see the creature inside, cause most creatures are wider than 30cm? | |
Aug 11 at 4:01 | comment | added | justhalf | Nice analysis. Need the wizard to be flying above the wall of fire, I suppose, for this plan to work as is. | |
Aug 10 at 17:32 | history | edited | Kirt | CC BY-SA 4.0 |
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Aug 10 at 17:07 | history | edited | Kirt | CC BY-SA 4.0 |
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Aug 10 at 16:56 | history | answered | Kirt | CC BY-SA 4.0 |