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Mar 4, 2013 at 19:39 comment added Eric "Dice decks" is what is known in computer game development as a shufflebag algorithm. It guarantees you stay near the theoretical probability distribution even for lower sample rates (which is typical for roleplaying sessions). They are easiest to construct for single dice (i.e., uniform probability distributions): just have a card for each side of the die. Die rolls that approach a bell curve will quickly require more cards to be faithfully represented. Cf. 1d20 needs 20 cards, 2d4 needs 16 cards, 3d4 needs 64 cards. Basically XdY => Y^X cards.
Mar 4, 2013 at 16:33 history answered TimothyAWiseman CC BY-SA 3.0