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Fixed typo
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Tynam
  • 14.4k
  • 2
  • 59
  • 73

There are only three basic options here:

  1. Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued. That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  2. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or jsutjust by having people he offended in the mean time show up later...

  3. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.

There are only three basic options here:

  1. Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued. That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  2. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or jsut by having people he offended in the mean time show up later...

  3. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.

There are only three basic options here:

  1. Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued. That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  2. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or just by having people he offended in the mean time show up later...

  3. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.

fixed list formatting
Source Link
V2Blast
  • 50.3k
  • 10
  • 223
  • 306

There are only three basic options here:

  1. Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued.

    Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued. That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  2. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or jsut by having people he offended in the mean time show up later...

  3. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.

That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  1. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or jsut by having people he offended in the mean time show up later...

  2. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.

There are only three basic options here:

  1. Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued.

That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  1. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or jsut by having people he offended in the mean time show up later...

  2. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.

There are only three basic options here:

  1. Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued. That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  2. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or jsut by having people he offended in the mean time show up later...

  3. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.

Source Link
Tynam
  • 14.4k
  • 2
  • 59
  • 73

There are only three basic options here:

  1. Your PC is doing nothing. Your NPC is going to do interesting plot things. So swap control - put your player in charge of the NPC until his usual character is rescued.

That gives you the opportunity to introduce whatever's interesting about this NPCs backstory in the briefing, while keeping the focus on the player.

  1. Timeskip. If nothing interesting is going to happen (and your NPC doing fun stuff is most likely interesting to you, not your player), then move forward until something does. Pick up with the jailbreak; you can cover what your NPC did before then in flashback later. Or jsut by having people he offended in the mean time show up later...

  2. Make prison interesting. Include information the player needs to extract from other prisoners (or for bonus points, his captors). Introduce interesting characters. Create plots around the prison. Make your player not want to leave.