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when toggle format what by license comment
Apr 28, 2013 at 4:09 comment added Brian Ballsun-Stanton So resolve contradictions in terms between "simple" and "dumbled down". Look at the literature (next, 2nd ed, the various indie games out there). It's very hard to create without being aware of the mistakes and ideas of others. Figure out the point of your game (do you want to model the world, pretend to model the world but make a big deal out of it, make a fun game-as-sport, or tell good stories?) Then figure out the mechanics that need to support that.
Apr 27, 2013 at 17:21 history edited SevenSidedDie
needs the specific game tags too
Apr 27, 2013 at 15:29 comment added Juan A Hofmann I would like the mechanics to be more simple but not dumbed down. Each class will definitely have a unique feel to all of them and will be different than in other editions. Magic items will be handeled differently and I want to add professions such as enchanting, spell craft, alchemy and so on. It will also be a campaign setting of my own design. I have looked at pathfinder but not DnD next. Like I said , its a happy medium between 3.Xe and 4e. I've been reading criticism about each edition and want to design something utilizing that input.
Apr 27, 2013 at 13:01 comment added Brian Ballsun-Stanton How are you differentiating yourself from Next and Pathfinder?
Apr 26, 2013 at 22:54 history tweeted twitter.com/#!/StackRPG/status/327918755814445056
Apr 26, 2013 at 21:09 comment added SevenSidedDie Have you looked at 13th Age?
Apr 26, 2013 at 18:22 answer added Joshua Aslan Smith timeline score: 1
Apr 26, 2013 at 18:08 comment added Dakeyras I added the dungeons-and-dragons tag as this is a mash-up of 3e and 4e.
Apr 26, 2013 at 18:06 history edited Dakeyras CC BY-SA 3.0
Cleaned up title
Apr 26, 2013 at 18:03 answer added Dakeyras timeline score: 2
Apr 26, 2013 at 18:03 review First posts
Apr 26, 2013 at 18:20
Apr 26, 2013 at 17:52 comment added B. Szonye If you're keeping encounter powers, you might just give fighters more encounter powers instead of daily powers. Call them something like "tricks" to explain why they only work once in a fight.
Apr 26, 2013 at 17:44 history asked Juan A Hofmann CC BY-SA 3.0