Timeline for I need help with a 3e-4e merger homebrew system (specifically fighters)
Current License: CC BY-SA 3.0
13 events
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Apr 28, 2013 at 4:09 | comment | added | Brian Ballsun-Stanton | So resolve contradictions in terms between "simple" and "dumbled down". Look at the literature (next, 2nd ed, the various indie games out there). It's very hard to create without being aware of the mistakes and ideas of others. Figure out the point of your game (do you want to model the world, pretend to model the world but make a big deal out of it, make a fun game-as-sport, or tell good stories?) Then figure out the mechanics that need to support that. | |
Apr 27, 2013 at 17:21 | history | edited | SevenSidedDie |
needs the specific game tags too
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Apr 27, 2013 at 15:29 | comment | added | Juan A Hofmann | I would like the mechanics to be more simple but not dumbed down. Each class will definitely have a unique feel to all of them and will be different than in other editions. Magic items will be handeled differently and I want to add professions such as enchanting, spell craft, alchemy and so on. It will also be a campaign setting of my own design. I have looked at pathfinder but not DnD next. Like I said , its a happy medium between 3.Xe and 4e. I've been reading criticism about each edition and want to design something utilizing that input. | |
Apr 27, 2013 at 13:01 | comment | added | Brian Ballsun-Stanton | How are you differentiating yourself from Next and Pathfinder? | |
Apr 26, 2013 at 22:54 | history | tweeted | twitter.com/#!/StackRPG/status/327918755814445056 | ||
Apr 26, 2013 at 21:09 | comment | added | SevenSidedDie | Have you looked at 13th Age? | |
Apr 26, 2013 at 18:22 | answer | added | Joshua Aslan Smith | timeline score: 1 | |
Apr 26, 2013 at 18:08 | comment | added | Dakeyras | I added the dungeons-and-dragons tag as this is a mash-up of 3e and 4e. | |
Apr 26, 2013 at 18:06 | history | edited | Dakeyras | CC BY-SA 3.0 |
Cleaned up title
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Apr 26, 2013 at 18:03 | answer | added | Dakeyras | timeline score: 2 | |
Apr 26, 2013 at 18:03 | review | First posts | |||
Apr 26, 2013 at 18:20 | |||||
Apr 26, 2013 at 17:52 | comment | added | B. Szonye | If you're keeping encounter powers, you might just give fighters more encounter powers instead of daily powers. Call them something like "tricks" to explain why they only work once in a fight. | |
Apr 26, 2013 at 17:44 | history | asked | Juan A Hofmann | CC BY-SA 3.0 |