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when toggle format what by license comment
May 17, 2013 at 12:45 comment added mxyzplk @okeefe that's one of the questions... If this can get cleaned up it can get reopened.
May 17, 2013 at 12:16 history closed SevenSidedDie
LitheOhm
doppelgreener
Wibbs
Dakeyras
not a real question
May 17, 2013 at 7:38 comment added okeefe "How these systems prevent grinding?" is the new question being asked here. (Says the guy who wrote a long answer about it…)
May 17, 2013 at 2:22 answer added Ryno timeline score: 4
May 17, 2013 at 1:35 comment added SevenSidedDie Also possibly a duplicate of Which systems do you find most realistically model progression through skills?
May 17, 2013 at 0:42 answer added okeefe timeline score: 5
May 17, 2013 at 0:34 comment added SevenSidedDie Are you looking for a system to adopt, or a design to steal? If the second, this would probably work as a [design] question with specific functional requirements. As a sys-rec, including more outside the skill system (genre, setting, mechanical features, etc.) would narrow the field.
May 17, 2013 at 0:01 comment added LitheOhm It still seems like a list question without one single answer. I think your last paragraph (ie. skill farming) is a good question but it's not the focus - simply a side note.
May 16, 2013 at 23:53 comment added valadil Filled out my second requirement a bit more. I was having trouble phrasing it when I first wrote up the question. Would the question be more answerable if I changed the title to something like "What are the different ways systems do use-based skill upgrades?"
May 16, 2013 at 23:51 history edited valadil CC BY-SA 3.0
Expanded on what sorts of game I'm not interested in
May 16, 2013 at 23:19 review Close votes
May 17, 2013 at 12:19
May 16, 2013 at 23:10 comment added okeefe Same games, including Mouse Guard and Burning Wheel in @Anaphory's answer, allow the player to make a bad choice so that they get the desired test for advancement. There's nothing inherently wrong with that, and the consequences that come from such a decision are usually awesome.
May 16, 2013 at 22:59 comment added SevenSidedDie I don't think this is answerable. There are many, many games that do this, and since your requirements merely amount to "works without a computer", which narrows the field none, you're just going to get people's favourites. That's pretty much exactly what we've identified as the most common way a sys-rec question can be unanswerably subjective. Is there any way you can make this narrower?
May 16, 2013 at 22:55 history tweeted twitter.com/#!/StackRPG/status/335166678667239425
May 16, 2013 at 22:49 answer added Anaphory timeline score: 6
May 16, 2013 at 22:42 answer added Gaxx timeline score: 6
May 16, 2013 at 22:10 history edited Jadasc CC BY-SA 3.0
Hyphens. Love them.
May 16, 2013 at 22:01 history asked valadil CC BY-SA 3.0