Timeline for How to make a confinement situation interesting without railroading players?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Jun 1, 2013 at 12:02 | answer | added | Tom | timeline score: 2 | |
May 29, 2013 at 22:33 | answer | added | LitheOhm | timeline score: 2 | |
May 25, 2013 at 13:29 | vote | accept | CommunityBot | moved from User.Id=4000 by developer User.Id=1645 | |
May 24, 2013 at 10:09 | comment | added | Flamma | If the prisoners can escape blowing a window, the prison is not very save, is it? I'd have a harder time figuring out how to make escape possible than how to make not too easier. | |
May 24, 2013 at 9:01 | answer | added | aramis | timeline score: 7 | |
May 24, 2013 at 1:42 | answer | added | NotVonKaiser | timeline score: 3 | |
May 23, 2013 at 22:33 | comment | added | illotum | Just a side note: most of the time railroading is a feeling. There are techniques to make a static story feel responsive and vice versa. | |
May 23, 2013 at 21:02 | comment | added | Wibbs | Not worth an answer in its own right, but my advice would be to give them a really good reason to want to stay. | |
May 23, 2013 at 20:59 | answer | added | DampeS8N | timeline score: 2 | |
May 23, 2013 at 20:58 | answer | added | Lunin | timeline score: 16 | |
May 23, 2013 at 20:53 | comment | added | SevenSidedDie | If you can't make being stuck in Undermountain eventful, I cannot help you. ;) | |
May 23, 2013 at 20:49 | comment | added | Lord_Gareth | I don't wanna burn a whole answer on this, but have you considered adding secondary objectives that delay their escape - like rescuing a contact or loved one? | |
May 23, 2013 at 20:36 | history | asked | user4000 | CC BY-SA 3.0 |