Timeline for How can a GM prevent growing disillusioned with their own game?
Current License: CC BY-SA 3.0
6 events
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Jun 20, 2013 at 14:22 | vote | accept | asteri | ||
Jan 15, 2015 at 19:51 | |||||
Jun 19, 2013 at 14:46 | comment | added | SevenSidedDie | @Tynam That is the best explanation of non-railroading I've ever read. (We have a Q around here about what is railroading; it might be with answering if you haven't already.) | |
Jun 19, 2013 at 8:14 | comment | added | Tynam | This. Not railroading doesn't mean the world is open, it means the consequences are. (Railroading is when the party gets the feeling that their decisions don't matter. You can drop them into any situation you care to contrive and they'll let it go, as long as they still feel they can change the outcome.) | |
Jun 18, 2013 at 23:23 | history | edited | TimothyAWiseman | CC BY-SA 3.0 |
substantial expansion.
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Jun 18, 2013 at 23:01 | history | edited | TimothyAWiseman | CC BY-SA 3.0 |
typos and clarifications
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Jun 18, 2013 at 22:56 | history | answered | TimothyAWiseman | CC BY-SA 3.0 |