Timeline for "Retiring" a maxed-out party
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 2, 2013 at 22:35 | comment | added | mxyzplk | Oh sure, it doesn't have to peter out, but usually you can wrap up the story and be done with natural closure. | |
Jul 2, 2013 at 14:04 | comment | added | anaximander | Good call highlighting noting that players can lose motivation or investment at any point. To clarify, I'm looking for ways to persuade players to bring things to a close before they get bored of it - but not much before. As GM, you can watch the players and how they're reacting, and you know what's coming up, so you may be able to tell that a campaign is winding down before the players do. When that happens, I'd like to have something I can use to end it in a way that makes the players think "what a good ending" and not "you're just ending it because it's become boring lately". | |
Jul 2, 2013 at 13:46 | history | answered | mxyzplk | CC BY-SA 3.0 |