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Timeline for "Retiring" a maxed-out party

Current License: CC BY-SA 3.0

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May 14, 2014 at 22:38 history edited mxyzplk CC BY-SA 3.0
Edited for language, see http://rpg.stackexchange.com/help/behavior
Jul 3, 2013 at 7:59 comment added anaximander A very good point. I think the main thing to take away is to let the players figure out ahead of time that this is an option, see how they react, and give them alternatives.
Jul 3, 2013 at 6:56 comment added GMJoe +1 for letting players choose their own epilogues. I have a player whose retirement plan is to develop the setting's first interstellar railroad. That's creative role-playing, right there; Why would I want to discourage it?
Jul 3, 2013 at 6:35 history answered nvoigt CC BY-SA 3.0