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Jun 30, 2017 at 15:40 answer added Wah'ya timeline score: -3
Aug 2, 2014 at 7:24 answer added Arno timeline score: -1
Jul 24, 2013 at 16:25 comment added Sardathrion - against SE abuse Related: Preventing saturation in a horror campaign?
Jul 24, 2013 at 16:22 answer added Sardathrion - against SE abuse timeline score: 5
Jul 24, 2013 at 5:27 answer added Rick Maffei timeline score: 5
Jul 5, 2013 at 19:57 history tweeted twitter.com/#!/StackRPG/status/353241135877074948
Jul 5, 2013 at 18:45 history edited mxyzplk CC BY-SA 3.0
edited title
Jul 5, 2013 at 18:43 answer added mxyzplk timeline score: 18
S Jul 5, 2013 at 18:40 review First posts
Jul 5, 2013 at 20:35
Jul 5, 2013 at 18:39 comment added mxyzplk Related: How can you encourage players to portray a “realistic” reaction to in-game stressful/traumatic circumstances?
Jul 5, 2013 at 18:37 history reopened Dakeyras
mxyzplk
Jul 5, 2013 at 17:38 history edited SevenSidedDie CC BY-SA 3.0
rearrange and reword to make the core problem (and assumed solution) clearer
Jul 5, 2013 at 17:06 comment added Flamma It seems both questions are actually one. My players use to break immersion, how can I make a believable and immersive atmosphere for them?
Jul 5, 2013 at 7:01 review Reopen votes
S Jul 5, 2013 at 18:40
Jul 5, 2013 at 6:51 history edited BESW CC BY-SA 3.0
added 20 characters in body; edited tags
Jul 5, 2013 at 6:49 comment added BESW Related: Suggestions for decreasing metagaming and increasing player immersion?; physical objects to support your adventure; How can I add sound to our sessions?.
Jul 5, 2013 at 6:45 history edited Mathias Ryuzaki CC BY-SA 3.0
Narrowed the possible awnsers.
Jul 5, 2013 at 6:24 history closed Brian Ballsun-Stanton Needs more focus
Jul 5, 2013 at 6:22 history asked Mathias Ryuzaki CC BY-SA 3.0