Timeline for What is the right way to GM magical trap detection?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jul 23, 2013 at 18:54 | vote | accept | Craig | ||
Jul 23, 2013 at 18:54 | |||||
Jul 22, 2013 at 21:03 | history | edited | YogoZuno | CC BY-SA 3.0 |
deleted 398 characters in body
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Jul 22, 2013 at 21:01 | comment | added | YogoZuno | Yup, got it wrong again...<sigh>my brain just can't keep that one in. | |
Jul 22, 2013 at 16:04 | comment | added | Craig | @YogoZuno: You've proven my point. A Disable Device check and a perception check are two different things. You need Trapfinding to disable a trap. You apparently do not need it to perceive a trap. | |
Jul 22, 2013 at 13:35 | comment | added | called2voyage | This source seems to disagree with you. | |
Jul 22, 2013 at 5:20 | comment | added | Craig | Are you sure about Trapfinding being required to perceive magical trips? The two mentions of Trapfinding in the Environment section discuss needing Trapfinding to disable magical traps, not perceive them. | |
Jul 21, 2013 at 21:44 | history | answered | YogoZuno | CC BY-SA 3.0 |