Timeline for How do intelligent enemies attack based on player threat?
Current License: CC BY-SA 3.0
10 events
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Sep 5, 2014 at 14:03 | history | edited | doppelgreener |
removing [new-gm] as it is being used as a meta tag to indicate skill level, rather than describing critical content of the question: http://meta.rpg.stackexchange.com/questions/4869/burninate-new-gm-tag
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Mar 1, 2014 at 1:14 | answer | added | Wyrmwood | timeline score: 0 | |
Aug 20, 2013 at 19:04 | comment | added | kravaros | Also, although this is metagaming, in 3.5 there are no disadvantages to wounded characters, well, except for being wounded. That would mean that any experienced force in the system will systematically gang up on PCs one at a time, as opposed to inflicting smaller damage on every of them, since it means that they will receive less damage in the long run. | |
Aug 20, 2013 at 14:51 | answer | added | Dancing Kobold | timeline score: 12 | |
Aug 16, 2013 at 6:06 | comment | added | KRyan | Related question: How can I play monsters and NPCs up to their potential? Addresses stupid enemies as well as intelligent ones. | |
S Aug 16, 2013 at 3:17 | history | suggested | user8248 |
Retagged by comments
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Aug 16, 2013 at 3:11 | review | Suggested edits | |||
S Aug 16, 2013 at 3:17 | |||||
Aug 16, 2013 at 1:33 | vote | accept | Filkin | ||
Aug 16, 2013 at 0:48 | answer | added | user8248 | timeline score: 15 | |
Aug 16, 2013 at 0:31 | history | asked | Filkin | CC BY-SA 3.0 |