Timeline for How do I make Locations important?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Sep 22, 2013 at 13:04 | vote | accept | Jakob | ||
Aug 29, 2013 at 10:53 | answer | added | Heather | timeline score: 3 | |
Aug 28, 2013 at 7:58 | answer | added | SevenSidedDie | timeline score: 3 | |
Aug 28, 2013 at 1:43 | history | edited | Joshua Aslan Smith |
Added world-building as it seemed appropriate.
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Aug 28, 2013 at 1:42 | answer | added | Joshua Aslan Smith | timeline score: 1 | |
Aug 27, 2013 at 19:58 | answer | added | Discord | timeline score: 8 | |
Aug 27, 2013 at 16:36 | comment | added | Jakob | I feel that any advice given here would be unlikely to be followed (by me and by others) unless it's also made clear how it improves the game. I have thought about simply forcing the Location into our scenes - which would normally be the most straightforward answer to this question - but without some motivation, that would simply seem like rules coming in the way of enjoyment. | |
Aug 27, 2013 at 15:11 | comment | added | BESW | Can you clarify why you feel this is better as a two-part question than as two separate questions? I'm not challenging your decision, it's just that often each part of a question gets more love and attention if it's not bundled with other parts, unless there's a clear reason they have to be answered as one. | |
Aug 27, 2013 at 15:09 | history | asked | Jakob | CC BY-SA 3.0 |