Timeline for How does sneak attack add to a rogue's damage at each level?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 30, 2013 at 15:58 | comment | added | KRyan | @Tridus Super-strictly-speaking, that’s only true if the text says so, because usually the same-source rule would prevent stacking by multiple class features named Sneak Attack. Notably, the Rogue’s does not say it stacks, which is fine as long as all your other sources say they do (and, to my knowledge, the only other cases that don’t automatically stack are the Swordsage’s Assassin’s Stance, which has somewhat weird rules, and the Factotum’s Cunning Strike, which simply doesn’t mention stacking). | |
Aug 30, 2013 at 15:50 | comment | added | Tridus | One extra note for Sneak Attack is that it stacks from other sources. If you take a second class that has Sneak Attack +1d6, you get to add that to what you already have. | |
Aug 30, 2013 at 14:03 | history | edited | KRyan | CC BY-SA 3.0 |
quoting the errata rule
|
Aug 30, 2013 at 14:02 | comment | added | KRyan | @Catbeller For reference, the “text-trumps-table” rule is established in the introduction of the Player’s Handbook errata. | |
Aug 30, 2013 at 13:57 | comment | added | Catbeller | I know this phrase, and I should have looked more carefully at the text. Awesome response and response time. I was expecting answers in days not minutes. This will add and expand my outlook on rogues a bit. For Example Prestige Class Aerialist gets a sneak attack +1d6 at first level and 1d6 every 2 levels following. But if you look at the table you might be led to believe that your Sneak attack resets, or adds to your previous. And this was the thought process that pushed the discussion of stacking Sneak Attacks damage. this is often termed “text-trumps-table.” Will be thrown at someone | |
Aug 30, 2013 at 13:44 | history | edited | Zachiel | CC BY-SA 3.0 |
a ) was missing
|
Aug 30, 2013 at 13:39 | history | answered | KRyan | CC BY-SA 3.0 |