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Sep 9, 2013 at 6:57 history edited Neil Slater CC BY-SA 3.0
added 749 characters in body
Sep 8, 2013 at 13:55 history edited Neil Slater CC BY-SA 3.0
added 214 characters in body
Sep 8, 2013 at 13:46 history edited Neil Slater CC BY-SA 3.0
added 214 characters in body
Sep 8, 2013 at 13:41 comment added Neil Slater @Zach: It's not that the campaign idea is in any way wrong. I've tried to clarify the angle I have taken in the "answer" (which is not doing well, but worth leaving up as an example of what you don't want I guess).
Sep 8, 2013 at 13:39 history edited Neil Slater CC BY-SA 3.0
Added hopefully clarifying paragraph
Sep 8, 2013 at 9:23 comment added Necroes The idea for the campaign is, quite literally, "you're all a bunch of amphibious adventurers, now go do a dungeon crawl, but underwater." The entire point of the campaign is for it to take place mainly underwater. Going out of water for our group will be like going underwater for most groups.
Sep 8, 2013 at 9:14 history answered Neil Slater CC BY-SA 3.0