I am about to run my first adventure as a GM. I have never GM'd or participated in table top role playing before so I am following premade adventures (in this case starting with the 4e Redbox adventure the Twisting Halls). I am going to be running the Reavers of Harkenwold next and am not sure how I should present the plot hooks to get the PCs into the next adventure. Is it common to have the GM summarize the PCs actions between the first adventure and the next, using the plot hooks to introduce the next adventure and give them purpose? Or is that too much like railroading and I need to somehow more organically introduce the plot hooks?
Everyone in my group is as new to table top RPGs as I am unfortunately so I don't know much about how they will react.