Skip to main content
"deserted" is more fitting. "Desert" islands by definition don't have jungles, being covered in desert instead.
Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

Divided party on a desertdeserted island

My gaming group (and some NPCs) are shipwrecked on a desertdeserted island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so they have to cooperate or die).

But two players ("lone wolves") have broken away from the group and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1st level.

Furthermore, I will have to tell two stories in the same session.

Does anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle.

Divided party on a desert island

My gaming group (and some NPCs) are shipwrecked on a desert island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so they have to cooperate or die).

But two players ("lone wolves") have broken away from the group and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1st level.

Furthermore, I will have to tell two stories in the same session.

Does anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle.

Divided party on a deserted island

My gaming group (and some NPCs) are shipwrecked on a deserted island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so they have to cooperate or die).

But two players ("lone wolves") have broken away from the group and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1st level.

Furthermore, I will have to tell two stories in the same session.

Does anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle.

deleted 114 characters in body; edited tags
Source Link
doppelgreener
  • 36.6k
  • 16
  • 162
  • 255

My gaming group (and some NPCs) are shipwrecked on a desert island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so they have to cooperate or die).

But two players ("lone wolves") have broken away from the group and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1st level.

Furthermore, I will have to tell two stories in the same session.

Does anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle.

(BTW, the game is Pathfinder, but I don't think it matters for the question. And please sorry my bad English.)

My gaming group (and some NPCs) are shipwrecked on a desert island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so they have to cooperate or die).

But two players ("lone wolves") have broken away from the group and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1st level.

Furthermore, I will have to tell two stories in the same session.

Does anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle.

(BTW, the game is Pathfinder, but I don't think it matters for the question. And please sorry my bad English.)

My gaming group (and some NPCs) are shipwrecked on a desert island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so they have to cooperate or die).

But two players ("lone wolves") have broken away from the group and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1st level.

Furthermore, I will have to tell two stories in the same session.

Does anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle.

Tweeted twitter.com/#!/StackRPG/status/403644409004457985
grammar
Source Link
Discord
  • 7.5k
  • 5
  • 49
  • 82

I am a GM and I have this problem. My gaming group (and some NPCNPCs) isare shipwrecked on a desert island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so thethey have to cooperate or die).

But two players (two "lone"lone wolves"), once landed, have broken away from the group, entering and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1th1st level.

Furthermore, I will have to tell two stories in the same session.

Anyone hasDoes anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle?.

(BTW, the game is Pathfinder, but I don't think it matters for the question. And please sorry my bad English.)

I am a GM and I have this problem. My gaming group (and some NPC) is shipwrecked on a desert island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so the have to cooperate or die).

But two players (two "lone wolves"), once landed, have broken away from the group, entering the jungle.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1th level.

Furthermore, I will have to tell two stories in the same session.

Anyone has any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle?

(BTW, the game is Pathfinder, but I don't think it matters for the question. And please sorry my bad English.)

My gaming group (and some NPCs) are shipwrecked on a desert island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous (so they have to cooperate or die).

But two players ("lone wolves") have broken away from the group and entered the jungle alone.

Now, I have always encouraged the betrayal and division among the players, but not so soon. If I offer to these "lone wolves" challenges appropriate to their abilities, they hardly feel the need for a group. But if I do otherwise, they will likely die at 1st level.

Furthermore, I will have to tell two stories in the same session.

Does anyone have any suggestions? I have to force the meeting of the two groups or leave the "lone wolves" to die in the jungle.

(BTW, the game is Pathfinder, but I don't think it matters for the question. And please sorry my bad English.)

Source Link
Alberto
  • 593
  • 1
  • 7
  • 18
Loading