Effects typically do what they say they do
Spells Only Do What They Say They Do
While While "[i]n general, positive energy heals the living and hurts undead creatures" (PHPlayer's Handbook 311), some rare positive energy effects that inflictdeal damage don't also heal the living.
For example, the 6th-level Clrcleric spell bolt of glorybolt of glory [evoc] (SpCSpell Compendium 35-5) launches a "white bolt of hissing positive energy" that can only inflictdeals damage, and the 5th-level psion/wilder power celestial conduit [psychokinesis] (Complete Psionic 80) brings forth a "massive charge of positive energy from your psyche into the material world" that also only deals damage (although the effect does deal even more damage to undead creatures).
It's best to adjudicate whether a positive energy spelleffect that inflictsdeals damage also healsalso cures damage based on the spell's description rather than making that in general a constant.