Timeline for Playing a loyal character without it being boring
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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May 28, 2017 at 16:36 | history | edited | doppelgreener | CC BY-SA 3.0 |
deleted 195 characters in body; edited tags
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Feb 26, 2014 at 15:21 | answer | added | Matt Moran | timeline score: 0 | |
Feb 26, 2014 at 9:55 | vote | accept | link64 | ||
Feb 26, 2014 at 0:51 | answer | added | Robotman | timeline score: 1 | |
Feb 26, 2014 at 0:06 | comment | added | Mooing Duck | Your character may follow orders, but that doesn't mean you can't suggest alternatives that are more appealing to him/you | |
Feb 25, 2014 at 20:41 | comment | added | Joe | After the leader gets killed (however that happens) let your character become fanatically dedicated to exacting revenge for their fallen lord. | |
Feb 25, 2014 at 12:28 | answer | added | Mu_ | timeline score: 6 | |
Feb 25, 2014 at 10:21 | answer | added | Orion | timeline score: 1 | |
Feb 25, 2014 at 4:40 | history | tweeted | twitter.com/#!/StackRPG/status/438171600274595840 | ||
Feb 25, 2014 at 3:54 | answer | added | CatLord | timeline score: 14 | |
Feb 25, 2014 at 3:31 | answer | added | Erik Schmidt | timeline score: 2 | |
Feb 25, 2014 at 2:54 | answer | added | Carl Cravens | timeline score: 32 | |
Feb 25, 2014 at 2:00 | history | asked | link64 | CC BY-SA 3.0 |