Timeline for Small ships and interplanetary communications
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Apr 4, 2014 at 3:19 | vote | accept | Magician | ||
Apr 2, 2014 at 3:05 | comment | added | Magician | The PCs in our game actually have a small ship (via the trait in Transhuman), hence the question. Limited mesh access has already been a plot point once. Figuring out why things work they way they do is part of the fun of EP for me, and hopefully for my players. | |
Apr 1, 2014 at 23:53 | comment | added | SevenSidedDie | You're right about not being able to have multiple laser links—painting one target with two laser messages just interferes with each other. Unless of course you coordinate them so that you use or avoid the interference… but that's the same as doing two links on one laser beam with twice the power, and presumably you're already giving it max power. Because of how much even lasers spread out over interplanetary distances, you need two widely-spaced (many km apart at least) receivers to double up on laser links without using interference management that would make them redundant. | |
Apr 1, 2014 at 23:26 | history | answered | rjbs | CC BY-SA 3.0 |