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As If
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Have you seen Dream:Askew? It's Mcdaldno's "queer apocalypse" game based on the *World system, in which PCs have Principles just like the MC does. Ignoring the apocalypse I suspect, you could easily take MH splatsplaybooks and give each one a set of Principles from D:A splats. Or have the players choose a set for themselves.

Some example principlesPrinciples:

The Arrival:

  • Look for opportunities to both fit in and stand out.
  • Learn about the queer enclave's social rules through trial and error.
  • Look for opportunities to hint at your troubled past.
  • Explore themes of resentment and acceptance.

The Tiger:

  • Reveal the ways in which you aren't in control.
  • Think about what separates you from other sources of power and authority.
  • Demonstrate both your kindness and your cruelness.
  • Explore themes of dominance and resistance.

There are six different sets of principles, each relating to a character type in or around the Queer Enclave. These Principles are not specifically sexual, most of them are psycho-social, but they can manifest in both sexual and non-sexual ways. Check it out.

Have you seen Dream:Askew? It's Mcdaldno's "queer apocalypse" game based on the *World system, in which PCs have Principles just like the MC does. Ignoring the apocalypse I suspect you could easily take MH splats and give each one a set of Principles from D:A splats. Or have the players choose a set for themselves.

Some example principles:

The Arrival:

  • Look for opportunities to both fit in and stand out.
  • Learn about the queer enclave's social rules through trial and error.
  • Look for opportunities to hint at your troubled past.
  • Explore themes of resentment and acceptance.

The Tiger:

  • Reveal the ways in which you aren't in control.
  • Think about what separates you from other sources of power and authority.
  • Demonstrate both your kindness and your cruelness.
  • Explore themes of dominance and resistance.

There are six different sets of principles, each relating to a character type in or around the Queer Enclave. These Principles are not specifically sexual, most of them are psycho-social, but they can manifest in both sexual and non-sexual ways. Check it out.

Have you seen Dream:Askew? It's Mcdaldno's "queer apocalypse" game based on the *World system, in which PCs have Principles just like the MC does. Ignoring the apocalypse, you could easily take MH playbooks and give each one a set of Principles from D:A. Or have the players choose a set for themselves.

Some example Principles:

The Arrival:

  • Look for opportunities to both fit in and stand out.
  • Learn about the queer enclave's social rules through trial and error.
  • Look for opportunities to hint at your troubled past.
  • Explore themes of resentment and acceptance.

The Tiger:

  • Reveal the ways in which you aren't in control.
  • Think about what separates you from other sources of power and authority.
  • Demonstrate both your kindness and your cruelness.
  • Explore themes of dominance and resistance.

There are six different sets of principles, each relating to a character type in or around the Queer Enclave. These Principles are not specifically sexual, most of them are psycho-social, but they can manifest in both sexual and non-sexual ways. Check it out.

added 9 characters in body
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As If
  • 2.6k
  • 1
  • 19
  • 22

Have you seen Dream:Askew? It's aMcdaldno's "queer apocalypse" game based on the *World system, in which PCs have Principles just like the MC does. I haven't played it yet, but ignoring Ignoring the apocalypse I suspect you could easily take MH splats and give each one a set of Principles from D:A splats. Or have the players choose a set for themselves.

Some example principles:

The Arrival:

  • Look for opportunities to both fit in and stand out.
  • Learn about the queer enclave's social rules through trial and error.
  • Look for opportunities to hint at your troubled past.
  • Explore themes of resentment and acceptance.

The Tiger:

  • Reveal the ways in which you aren't in control.
  • Think about what separates you from other sources of power and authority.
  • Demonstrate both your kindness and your cruelness.
  • Explore themes of dominance and resistance.

There are six different sets of principles, each relating to a character type in or around the Queer Enclave. These Principles are not specifically sexual, most of them are psycho-social, but they can manifest in both sexual and non-sexual ways. Check it out.

Have you seen Dream:Askew? It's a "queer apocalypse" game based on the *World system, in which PCs have Principles just like the MC does. I haven't played it yet, but ignoring the apocalypse I suspect you could easily take MH splats and give each one a set of Principles from D:A splats. Or have the players choose a set for themselves.

Some example principles:

The Arrival:

  • Look for opportunities to both fit in and stand out.
  • Learn about the queer enclave's social rules through trial and error.
  • Look for opportunities to hint at your troubled past.
  • Explore themes of resentment and acceptance.

The Tiger:

  • Reveal the ways in which you aren't in control.
  • Think about what separates you from other sources of power and authority.
  • Demonstrate both your kindness and your cruelness.
  • Explore themes of dominance and resistance.

There are six different sets of principles, each relating to a character type in or around the Queer Enclave. These Principles are not specifically sexual, most of them are psycho-social, but they can manifest in both sexual and non-sexual ways. Check it out.

Have you seen Dream:Askew? It's Mcdaldno's "queer apocalypse" game based on the *World system, in which PCs have Principles just like the MC does. Ignoring the apocalypse I suspect you could easily take MH splats and give each one a set of Principles from D:A splats. Or have the players choose a set for themselves.

Some example principles:

The Arrival:

  • Look for opportunities to both fit in and stand out.
  • Learn about the queer enclave's social rules through trial and error.
  • Look for opportunities to hint at your troubled past.
  • Explore themes of resentment and acceptance.

The Tiger:

  • Reveal the ways in which you aren't in control.
  • Think about what separates you from other sources of power and authority.
  • Demonstrate both your kindness and your cruelness.
  • Explore themes of dominance and resistance.

There are six different sets of principles, each relating to a character type in or around the Queer Enclave. These Principles are not specifically sexual, most of them are psycho-social, but they can manifest in both sexual and non-sexual ways. Check it out.

Source Link
As If
  • 2.6k
  • 1
  • 19
  • 22

Have you seen Dream:Askew? It's a "queer apocalypse" game based on the *World system, in which PCs have Principles just like the MC does. I haven't played it yet, but ignoring the apocalypse I suspect you could easily take MH splats and give each one a set of Principles from D:A splats. Or have the players choose a set for themselves.

Some example principles:

The Arrival:

  • Look for opportunities to both fit in and stand out.
  • Learn about the queer enclave's social rules through trial and error.
  • Look for opportunities to hint at your troubled past.
  • Explore themes of resentment and acceptance.

The Tiger:

  • Reveal the ways in which you aren't in control.
  • Think about what separates you from other sources of power and authority.
  • Demonstrate both your kindness and your cruelness.
  • Explore themes of dominance and resistance.

There are six different sets of principles, each relating to a character type in or around the Queer Enclave. These Principles are not specifically sexual, most of them are psycho-social, but they can manifest in both sexual and non-sexual ways. Check it out.