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Jul 14, 2015 at 8:21 answer added Tommi timeline score: 3
Jul 21, 2014 at 20:38 history edited SevenSidedDie
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Jul 21, 2014 at 15:52 answer added morningstar2651 timeline score: 5
May 10, 2014 at 18:24 answer added user9935 timeline score: 8
May 10, 2014 at 6:33 history tweeted twitter.com/#!/StackRPG/status/465016733615808512
May 9, 2014 at 22:46 comment added DanceSC I rolled a scenario once where the center of the building was a circular room that rotated (similar to an elevator, there where two floors, but 4 different possible exits on each floor) All I described was 'the door shuts and the ground beneath your feet begins to tremble and shake, shortly after the door opens to reveal a different passage way' letting the players figure out the pattern on their own. Is this along the lines of what you ment by one/two solution?
May 9, 2014 at 20:19 answer added Sean Duggan timeline score: 2
May 9, 2014 at 19:58 answer added Yosi timeline score: 9
May 9, 2014 at 18:35 answer added Eric B timeline score: 32
May 9, 2014 at 18:20 answer added Marc Dingena timeline score: 6
May 9, 2014 at 18:12 answer added kviiri timeline score: 11
May 9, 2014 at 17:45 history asked Nameless Nick CC BY-SA 3.0