#Giving them a few starting options, but hint that there's more
Giving them a few starting options, but hint that there's more
GM: "The way into the city passes through a massive gatehouse. This is where normal people enter the city, but you might to run into guards who ask questions. Is that the way you want to take or do you want to look for a more subtle entry into the city?"
Players: "Er, let's take the subtle entry."
GM: "Alright. What are you thinking of?"
Players: "I don't know. What other ways are there?"
GM: "Oh, lots. But which are the good ones? Do you want to climb over the wall, perhaps?"
Player 1: "Yeah, I'm good at climbing. Let's do that."
Player 2: "Wait, won't there be guards on the walls too? Climbing seems more conspicuous than simply taking the road everybody else takes."
#Big Random Tables
Big Random Tables
#Designing a good table of random stuff
Designing a good table of random stuff
#Ask the players about the world