Timeline for How to create a hard challenge for my group?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jun 17, 2014 at 23:56 | comment | added | user9935 | That's what I mean by reducing the amount of treasure they receive until it evens out. It can be minimal or zero until it reaches an appropriate amount. | |
Jun 17, 2014 at 8:06 | comment | added | user2754 | The obvious next step has been missed, though. 'Don't obviously 'take it away', then.' Even a simple list of stuff like 'give them xp but no treasure for next fights', 'give them moral choices that involve losing treasure', 'make stuff expensive' would be better than the 'old skool' 'kill their treasure in ways other than outright dm fiat and then shrug' methods listed. | |
Jun 17, 2014 at 8:00 | comment | added | Macona | I have to agree with the first paragraph. Players really don't like having 'their' stuff taken. It's a one-way trip to sulk city. | |
Jun 17, 2014 at 7:40 | history | answered | user9935 | CC BY-SA 3.0 |