Timeline for How do I play a quiet, lone wolf character but also engage my group?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jun 29, 2014 at 12:34 | comment | added | Wineballs | @BESW Better now? | |
Jun 29, 2014 at 12:34 | history | edited | Wineballs | CC BY-SA 3.0 |
added 5 characters in body
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Jun 29, 2014 at 11:59 | comment | added | BESW | @Wineballs Maybe you could do an edit for clarity, then? I suspect one of my problems is that your second sentence seems to define "quiet loner" very narrowly, dismissing many possible nuances of the personality trait; this makes it hard for me to read the rest of the answer as being about a broader context. | |
Jun 29, 2014 at 9:59 | comment | added | Wineballs | @BESW Perhaps I worded it poorly because I think you misinterpret my meaning. We are all what we are because of past experiences. They shape our character in every way. The same thing goes for the characters we play in games. I was just saying that when you are roleplaying that this is something to consider. | |
Jun 29, 2014 at 3:49 | comment | added | vmrob | Agreeing with BESW. I really like the idea about engaging in one-on-one conversations with a predetermined topic (at my discretion). | |
Jun 29, 2014 at 3:02 | comment | added | BESW | There's some good advice in this, but the first two sentences seem inspired by overexposure to lazy characterisation. Nobody needs a traumatic life event to justify a personality trait, and the question doesn't seem to be specifically about "brooding" personalities anyway. | |
Jun 29, 2014 at 1:19 | history | answered | Wineballs | CC BY-SA 3.0 |