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Nov 12, 2010 at 19:48 comment added Viktor Haag @Jeremiah -- Generally, I agree. I understood the request to be "what are the books you'd minimally get after the core rulebook", so I tried to list what I thought was that first tier of books. In my opinion, the best overall 1920s adventurebook is The Great Old Ones, but Mortal Coils is also really good and in print. So if you're restricted to "just one book beyond the core rules" it'd be one of those two, unless you knew you wanted campaign play in which case Curse of the Brotherhood or Masks (depending on how you assessed the abilities of your table to handle it).
Nov 12, 2010 at 19:44 comment added anon186 All you need is the basic. This is a great breakdown of the best books beyond that.
Nov 12, 2010 at 19:22 history answered Viktor Haag CC BY-SA 2.5