Timeline for Would being stickler for material components break the game?
Current License: CC BY-SA 3.0
19 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:45 | history | edited | CommunityBot |
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Mar 30, 2017 at 17:23 | answer | added | Phil Boncer | timeline score: -1 | |
Jan 26, 2015 at 19:00 | comment | added | Mooing Duck | "it adds flavor, but since the material components are effectively ignored in play, the flavor is lost." Isn't that what flavor is? | |
Jul 29, 2014 at 5:22 | vote | accept | Tack | ||
Jul 19, 2014 at 18:15 | history | edited | Tack | CC BY-SA 3.0 |
deleted 20 characters in body
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Jul 19, 2014 at 17:16 | comment | added | mxyzplk | That would be lovely. | |
Jul 19, 2014 at 16:59 | comment | added | Tack | @mxyzplk Should I edit the question to remove the part about "if you haven't been in a game like this"? | |
Jul 19, 2014 at 7:42 | answer | added | nvoigt | timeline score: 4 | |
Jul 19, 2014 at 4:17 | answer | added | Wyrmwood | timeline score: 1 | |
Jul 19, 2014 at 3:33 | comment | added | mxyzplk | Please answer this using Good Subjective, Bad Subjective rules - in other words, don't speculate, answer about what YOU HAVE DONE and how it worked out. "It might..." is not a good answer. See @Tridus' as an example of a good answer. | |
Jul 19, 2014 at 0:08 | history | tweeted | twitter.com/#!/StackRPG/status/490286915347042305 | ||
Jul 18, 2014 at 23:58 | answer | added | KRyan | timeline score: 6 | |
Jul 18, 2014 at 22:57 | answer | added | SevenSidedDie | timeline score: 3 | |
Jul 18, 2014 at 22:43 | answer | added | Tridus | timeline score: 30 | |
Jul 18, 2014 at 22:10 | comment | added | Ernir | Related: rpg.stackexchange.com/questions/8721/… | |
Jul 18, 2014 at 22:08 | comment | added | Wesley Obenshain | If this is something you find interesting, you might want to take a look at Dungeon World. You get less bookkeeping in general and more storytelling. For instance, when the Wizard uses a ritual one of the requirements you can place on them is "First you must ____" so you could use this to send them on a quest for material components. The character sheets can give you a pretty good idea of how the game works. to help you understand the relative mechanics, roll that are not typed (d6, d8, etc) are always 2d6. dropbox.com/s/e31xwvn3nfqmo4n/DW_Sheets.pdf | |
Jul 18, 2014 at 21:18 | answer | added | fungo | timeline score: 18 | |
Jul 18, 2014 at 21:18 | answer | added | Barret | timeline score: 3 | |
Jul 18, 2014 at 20:59 | history | asked | Tack | CC BY-SA 3.0 |