Timeline for How can I design beyond "one-solution" obstacles?
Current License: CC BY-SA 3.0
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Jul 14, 2015 at 14:16 | comment | added | RobertF | Yes, +1! I like the bottom-up approach where the GM builds puzzles and traps around the player's abilities & motivations. In this way a challenge can have multiple solutions (bash the door down, pick the lock, cast an unlock spell), or a cooperative solution is required (the halfling thief has to stand on the shoulders of the fighter to squeeze through the barred window). | |
Jul 21, 2014 at 15:52 | history | answered | morningstar2651 | CC BY-SA 3.0 |