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Jul 28, 2014 at 22:56 history edited Tablesalt CC BY-SA 3.0
italics for emphasis
Jul 28, 2014 at 22:38 history edited Tablesalt CC BY-SA 3.0
added second paragraph, corrected some mistakes
Jul 28, 2014 at 21:20 comment added Tablesalt You're right, of course. My mental math was all messed up, and a quick check in Anydice confirms this. I'll make an edit shortly.
Jul 28, 2014 at 15:07 comment added Aviose I don't think just transferring 5 extra hp really equates to a hardness of 10... Transferring hardness to hit points would be difficult to do with any accuracy, as it is basically stating a minimum damage you have to do to even scratch the item. I would suggest just keeping the hardness as is, as that feels good enough. If you just add 10 hit points, you've compensated for the Strength Fighter that can one shot it if lucky, but haven't considered the fact that a Rogue just won't be able to break it with a dagger at all.
Jul 28, 2014 at 8:23 comment added GMNoob Hardness seems like an important factor in the 3.x rules. I would suggest giving advice on how to port that over.
Jul 28, 2014 at 5:09 history answered Tablesalt CC BY-SA 3.0