Timeline for Would there be issues with porting the 3.5e Breaking & Entering rules and object tables to 5e?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jul 28, 2014 at 22:56 | history | edited | Tablesalt | CC BY-SA 3.0 |
italics for emphasis
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Jul 28, 2014 at 22:38 | history | edited | Tablesalt | CC BY-SA 3.0 |
added second paragraph, corrected some mistakes
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Jul 28, 2014 at 21:20 | comment | added | Tablesalt | You're right, of course. My mental math was all messed up, and a quick check in Anydice confirms this. I'll make an edit shortly. | |
Jul 28, 2014 at 15:07 | comment | added | Aviose | I don't think just transferring 5 extra hp really equates to a hardness of 10... Transferring hardness to hit points would be difficult to do with any accuracy, as it is basically stating a minimum damage you have to do to even scratch the item. I would suggest just keeping the hardness as is, as that feels good enough. If you just add 10 hit points, you've compensated for the Strength Fighter that can one shot it if lucky, but haven't considered the fact that a Rogue just won't be able to break it with a dagger at all. | |
Jul 28, 2014 at 8:23 | comment | added | GMNoob | Hardness seems like an important factor in the 3.x rules. I would suggest giving advice on how to port that over. | |
Jul 28, 2014 at 5:09 | history | answered | Tablesalt | CC BY-SA 3.0 |