No, but it helps slightly, numbers count for more.
No, but it helps slightly; numbers count for more
My experience in running two different groups through the Starter Set adventure has revealed to me the following.
- outside of specific class abilities all characters have similar capabilities.
- there is just enough non-clerical healing for a group to recover. Cleric and other healing classes greatly extends the number of times the group can recover.
- Sheer quantity counts for more than any particular mix of characters classes.
- Characters need to employ sensible tactics regardless of the character class mix. Eight fighters rushing a balanced group of four with a wizard are going to get into trouble with area effect spell. However with some basic tactics like dispersing before the charge. The, numbers will carry the day.
- 5e monsters generate enough damage that charactercharacters tend to go down in one or two blows rather than the slow degrading of hit points in classic, or the yo-yo up and down effect of 4e healing surges.
My conclusion is that a party ofwith a mix of capabilities can face a slightly larger group. But numbers count more - but numbers count more. It is better to add two characters of any class than one character of a particular class.