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Jun 2, 2020 at 8:03 comment added josemigallas Yes I did this during my last session (final battle with a frenzy troll and a band of pirates) cuz I wanted to give my group a challenge. I put them constraints so they felt in constant danger, specially after rolling multiple 6– which made things worse. The result was disastrous: they told me after that it looked like I was playing agains them, that they felt hopeless and frustrated because they didn't know what to do / their character didn't have a chance to do anything. Since then I've learned that the most important thing is to make each result interesting, even if they have to fail.
Jul 11, 2019 at 6:29 comment added IcedLance I really really like this answer. Players are but human and often times knowing they can't fail will make them lazy and turn a game into a group storytelling. "There's a huge super hard to climb chain. What do you do?" - "Eh, I climb it" - "now there's a huge pit with spikes underneath and it's too wide to jump over. What do you do?." - "I guess I jump really really hard?". The possibility of failure state for those not taking it seriously can make people try harder. There's always a way out for the player, but if he doesn't take it (repeatedly?) then does the rest of the party really need him
Oct 13, 2014 at 10:36 comment added gomad And, I think you'll find that 6- is an opportunity for a hard move. GM makes a move on a miss, but hard / soft is not defined. See the SRD.
Aug 27, 2014 at 17:27 comment added B. Szonye This is an interesting answer, but when you’re departing from an apparent consensus, I recommend using more quotations from the rulebooks and designer notes, and less bold-all-caps.
S Aug 27, 2014 at 13:15 history edited user4000 CC BY-SA 3.0
spelling, tried to improve flow and grammar
S Aug 27, 2014 at 13:15 history suggested Mourdos CC BY-SA 3.0
spelling, tried to improve flow and grammar
Aug 27, 2014 at 12:54 review Suggested edits
S Aug 27, 2014 at 13:15
Aug 27, 2014 at 9:59 review Late answers
Aug 27, 2014 at 10:05
Aug 27, 2014 at 9:44 review First posts
Aug 27, 2014 at 12:54
Aug 27, 2014 at 9:43 history answered Miki Madero CC BY-SA 3.0