Timeline for How does "failure" work in Dungeon World? How does it move the story forward?
Current License: CC BY-SA 3.0
10 events
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Jun 2, 2020 at 8:03 | comment | added | josemigallas | Yes I did this during my last session (final battle with a frenzy troll and a band of pirates) cuz I wanted to give my group a challenge. I put them constraints so they felt in constant danger, specially after rolling multiple 6– which made things worse. The result was disastrous: they told me after that it looked like I was playing agains them, that they felt hopeless and frustrated because they didn't know what to do / their character didn't have a chance to do anything. Since then I've learned that the most important thing is to make each result interesting, even if they have to fail. | |
Jul 11, 2019 at 6:29 | comment | added | IcedLance | I really really like this answer. Players are but human and often times knowing they can't fail will make them lazy and turn a game into a group storytelling. "There's a huge super hard to climb chain. What do you do?" - "Eh, I climb it" - "now there's a huge pit with spikes underneath and it's too wide to jump over. What do you do?." - "I guess I jump really really hard?". The possibility of failure state for those not taking it seriously can make people try harder. There's always a way out for the player, but if he doesn't take it (repeatedly?) then does the rest of the party really need him | |
Oct 13, 2014 at 10:36 | comment | added | gomad | And, I think you'll find that 6- is an opportunity for a hard move. GM makes a move on a miss, but hard / soft is not defined. See the SRD. | |
Aug 27, 2014 at 17:27 | comment | added | B. Szonye | This is an interesting answer, but when you’re departing from an apparent consensus, I recommend using more quotations from the rulebooks and designer notes, and less bold-all-caps. | |
S Aug 27, 2014 at 13:15 | history | edited | user4000 | CC BY-SA 3.0 |
spelling, tried to improve flow and grammar
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S Aug 27, 2014 at 13:15 | history | suggested | Mourdos | CC BY-SA 3.0 |
spelling, tried to improve flow and grammar
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Aug 27, 2014 at 12:54 | review | Suggested edits | |||
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Aug 27, 2014 at 9:59 | review | Late answers | |||
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Aug 27, 2014 at 9:44 | review | First posts | |||
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Aug 27, 2014 at 9:43 | history | answered | Miki Madero | CC BY-SA 3.0 |