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the reference to Dodge City in that phrase takes a capital
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SevenSidedDie
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Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character. My suggestion is to play your characters strengths, not its weaknesses.

If you absolutely must have some way of defending against it or making it less effective, you have options, but they're costly.

Run

If you get hit, get out of dodgeDodge. You should never engage when you're at a disadvantage. Invest options that will allow you to safely retreat.

Use it first

If you can identify which enemies are likely to be able to cast it, use it against them first. Invest in having a good Initiative so you can insure you can get it off before they do.

Be a better fighter

If you're formidable without spellcasting, it won't effect you as much.

Play a Bard

Bards can basically defend against anything. It's quite ridiculous in my opinion. If you're clever you'll always go first, always have ample defenses, and won't be crippled if you do get hit.

Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character. My suggestion is to play your characters strengths, not its weaknesses.

If you absolutely must have some way of defending against it or making it less effective, you have options, but they're costly.

Run

If you get hit, get out of dodge. You should never engage when you're at a disadvantage. Invest options that will allow you to safely retreat.

Use it first

If you can identify which enemies are likely to be able to cast it, use it against them first. Invest in having a good Initiative so you can insure you can get it off before they do.

Be a better fighter

If you're formidable without spellcasting, it won't effect you as much.

Play a Bard

Bards can basically defend against anything. It's quite ridiculous in my opinion. If you're clever you'll always go first, always have ample defenses, and won't be crippled if you do get hit.

Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character. My suggestion is to play your characters strengths, not its weaknesses.

If you absolutely must have some way of defending against it or making it less effective, you have options, but they're costly.

Run

If you get hit, get out of Dodge. You should never engage when you're at a disadvantage. Invest options that will allow you to safely retreat.

Use it first

If you can identify which enemies are likely to be able to cast it, use it against them first. Invest in having a good Initiative so you can insure you can get it off before they do.

Be a better fighter

If you're formidable without spellcasting, it won't effect you as much.

Play a Bard

Bards can basically defend against anything. It's quite ridiculous in my opinion. If you're clever you'll always go first, always have ample defenses, and won't be crippled if you do get hit.

added 828 characters in body
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Nestor Ledon
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Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character. My suggestion is to play your characters strengths, not its weaknesses.

Short answer isIf you absolutely must have some way of defending against it or making it less effective, you have options, but they're costly.

Run

If you get hit, get out of dodge. You should never engage when you're at a disadvantage. Invest options that will allow you to safely retreat.

Use it first

If you can identify which enemies are likely to be able to cast it, use it against them first. Invest in having a good Initiative so you can insure you can get it off before they do nothing.

Be a better fighter

If you're formidable without spellcasting, it won't effect you as much.

Play a Bard

Bards can basically defend against anything. It's quite ridiculous in my opinion. If you're clever you'll always go first, always have ample defenses, and won't be crippled if you do get hit.

Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character.

Short answer is do nothing.

Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character. My suggestion is to play your characters strengths, not its weaknesses.

If you absolutely must have some way of defending against it or making it less effective, you have options, but they're costly.

Run

If you get hit, get out of dodge. You should never engage when you're at a disadvantage. Invest options that will allow you to safely retreat.

Use it first

If you can identify which enemies are likely to be able to cast it, use it against them first. Invest in having a good Initiative so you can insure you can get it off before they do.

Be a better fighter

If you're formidable without spellcasting, it won't effect you as much.

Play a Bard

Bards can basically defend against anything. It's quite ridiculous in my opinion. If you're clever you'll always go first, always have ample defenses, and won't be crippled if you do get hit.

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Nestor Ledon
  • 728
  • 2
  • 6
  • 12

Spending resources (Feats, Ability Points, etc.) to defend against this will likely cripple your character.

Short answer is do nothing.