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#My experience with the Starter Set says no

My experience with the Starter Set says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing.

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter.

Even if the other magic users could cast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

#My experience with the Starter Set says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing.

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter.

Even if the other magic users could cast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

My experience with the Starter Set says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing.

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter.

Even if the other magic users could cast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

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V2Blast
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My experience with the starter kit says no #My experience with the Starter Set says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing.

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter.

Even if the other magic users could cast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

My experience with the starter kit says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing.

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter.

Even if the other magic users could cast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

#My experience with the Starter Set says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing.

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter.

Even if the other magic users could cast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

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AceCalhoon
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My experience with the starter kit says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing. 

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter. 

Even if the other magic users could casecast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

My experience with the starter kit says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing. Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter. Even if the other magic users could case cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

My experience with the starter kit says no

None of the other magic user classes seem to have viable in-combat healing spells or abilities and that is where it is most important to have healing. 

Potions of healing only heal 2d4+2 HP, take an action to drink, and cost 50GP each. This is assuming that in your adventure/setting you able to buy as many as you will need. If you are merely relying on potions found as loot to sustain the party then you will face a high probability of a party wipe during an encounter. 

Even if the other magic users could cast cure wounds or the like, it would still be risky because they have much lower AC whereas a cleric or paladin spending their action to heal is less likely to take a hit resulting in a net HP gain vs. the monster HP over the course of the fight.

edited body
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wax eagle
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Joshua Aslan Smith
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