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Perhaps applying the various Mythic Templates might give them room to pause. Players dont have to be mythic themselves to engage mythic monsters....and hopefully it should make combat at least mildly challenging with the abilities the monsters have to bend the traditional setup.

Also, you might want to audit their sheets and make sure all dice rolls are visible to everyone on the table. Roll these "lucky" die yourself during down time. Players get lucky, but this seems a bit...odd. Especially since dragonskin (dragonhide) isnt exactly a normal crafting item and sure as hell not at level 3 when most dragons could kill them with a flick of the tail and an errant sigh. It would be a considerable (but doable) investment at that level if it were the sole focus, plus enchanting it (Need 1,000g for the required +1 before adding any special effects). Add in any sort of weapons of importance and he seems quite a bit above that he should typically have for level 3 for wealth. Scroll down to Table: Character Wealth by Level

Dragonhide: Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. If the dragonhide comes from a dragon that had immunity to an energy type, the armor is also immune to that energy type, although this does not confer any protection to the wearer. If the armor or shield is later given the ability to protect the wearer against that energy type, the cost to add such protection is reduced by 25%.

 

Because dragonhide armor isn't made of metal, druids can wear it without penalty.

 

Dragonhide armor costs twice as much as masterwork armor of that type, but it takes no longer to make than ordinary armor of that type (double all Craft results).

 

Dragonhide has 10 hit points per inch of thickness and hardness 10. The hide of a dragon is typically between 1/2 inch and 1 inch thick.

...You know what, give em a dragon to fight (or something else of similar "oh sh** things just got real" level of power). I'm mildly curious how they will attend to something they can't brute-force safely.

Perhaps applying the various Mythic Templates might give them room to pause. Players dont have to be mythic themselves to engage mythic monsters....and hopefully it should make combat at least mildly challenging with the abilities the monsters have to bend the traditional setup.

Also, you might want to audit their sheets and make sure all dice rolls are visible to everyone on the table. Roll these "lucky" die yourself during down time. Players get lucky, but this seems a bit...odd. Especially since dragonskin (dragonhide) isnt exactly a normal crafting item and sure as hell not at level 3 when most dragons could kill them with a flick of the tail and an errant sigh. It would be a considerable (but doable) investment at that level if it were the sole focus, plus enchanting it (Need 1,000g for the required +1 before adding any special effects). Add in any sort of weapons of importance and he seems quite a bit above that he should typically have for level 3 for wealth. Scroll down to Table: Character Wealth by Level

Dragonhide: Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. If the dragonhide comes from a dragon that had immunity to an energy type, the armor is also immune to that energy type, although this does not confer any protection to the wearer. If the armor or shield is later given the ability to protect the wearer against that energy type, the cost to add such protection is reduced by 25%.

 

Because dragonhide armor isn't made of metal, druids can wear it without penalty.

 

Dragonhide armor costs twice as much as masterwork armor of that type, but it takes no longer to make than ordinary armor of that type (double all Craft results).

 

Dragonhide has 10 hit points per inch of thickness and hardness 10. The hide of a dragon is typically between 1/2 inch and 1 inch thick.

...You know what, give em a dragon to fight (or something else of similar "oh sh** things just got real" level of power). I'm mildly curious how they will attend to something they can't brute-force safely.

Perhaps applying the various Mythic Templates might give them room to pause. Players dont have to be mythic themselves to engage mythic monsters....and hopefully it should make combat at least mildly challenging with the abilities the monsters have to bend the traditional setup.

Also, you might want to audit their sheets and make sure all dice rolls are visible to everyone on the table. Roll these "lucky" die yourself during down time. Players get lucky, but this seems a bit...odd. Especially since dragonskin (dragonhide) isnt exactly a normal crafting item and sure as hell not at level 3 when most dragons could kill them with a flick of the tail and an errant sigh. It would be a considerable (but doable) investment at that level if it were the sole focus, plus enchanting it (Need 1,000g for the required +1 before adding any special effects). Add in any sort of weapons of importance and he seems quite a bit above that he should typically have for level 3 for wealth. Scroll down to Table: Character Wealth by Level

Dragonhide: Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. If the dragonhide comes from a dragon that had immunity to an energy type, the armor is also immune to that energy type, although this does not confer any protection to the wearer. If the armor or shield is later given the ability to protect the wearer against that energy type, the cost to add such protection is reduced by 25%.

Because dragonhide armor isn't made of metal, druids can wear it without penalty.

Dragonhide armor costs twice as much as masterwork armor of that type, but it takes no longer to make than ordinary armor of that type (double all Craft results).

Dragonhide has 10 hit points per inch of thickness and hardness 10. The hide of a dragon is typically between 1/2 inch and 1 inch thick.

...You know what, give em a dragon to fight (or something else of similar "oh sh** things just got real" level of power). I'm mildly curious how they will attend to something they can't brute-force safely.

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Perhaps applying the various Mythic Templates might give them room to pause. Players dont have to be mythic themselves to engage mythic monsters....and hopefully it should make combat at least mildly challenging with the abilities the monsters have to bend the traditional setup.

Also, you might want to audit their sheets and make sure all dice rolls are visible to everyone on the table. Roll these "lucky" die yourself during down time. Players get lucky, but this seems a bit...odd. Especially since dragonskin (dragonhide) isnt exactly a normal crafting item and sure as hell not at level 3 when most dragons could kill them with a flick of the tail and an errant sigh. It would be a considerable (but doable) investment at that level if it were the sole focus, plus enchanting it (Need 1,000g for the required +1 before adding any special effects). Add in any sort of weapons of importance and he seems quite a bit above that he should typically have for level 3 for wealth. Scroll down to Table: Character Wealth by Level

Dragonhide: Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. If the dragonhide comes from a dragon that had immunity to an energy type, the armor is also immune to that energy type, although this does not confer any protection to the wearer. If the armor or shield is later given the ability to protect the wearer against that energy type, the cost to add such protection is reduced by 25%.

Because dragonhide armor isn't made of metal, druids can wear it without penalty.

Dragonhide armor costs twice as much as masterwork armor of that type, but it takes no longer to make than ordinary armor of that type (double all Craft results).

Dragonhide has 10 hit points per inch of thickness and hardness 10. The hide of a dragon is typically between 1/2 inch and 1 inch thick.

...You know what, give em a dragon to fight (or something else of similar "oh sh** things just got real" level of power). I'm mildly curious how they will attend to something they can't brute-force safely.