Timeline for Are there androids in Shadowrun?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Sep 22, 2014 at 14:07 | history | edited | Liack | CC BY-SA 3.0 |
Correction based on comment
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Sep 21, 2014 at 6:29 | comment | added | Attackfarm | Page 91 of SR4's Runner's Companion has a quality specifically for an AI character to be able to jump into rigged vehicles. While this is SR4, I doubt AIs would have lost this ability in the last few years. | |
Sep 16, 2014 at 14:25 | vote | accept | russellpierce | ||
Sep 25, 2014 at 18:26 | |||||
Sep 15, 2014 at 15:20 | history | edited | András | CC BY-SA 3.0 |
edited body
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Sep 15, 2014 at 14:36 | comment | added | Liack | Well, motion in VR is really an abstract notion, in a world of data, subject to the sculpting of the location (or user own sculpting). Technically, since they are programs native from there, they are amongst the most effective entities in the Virtual Reality realm. | |
Sep 14, 2014 at 18:58 | comment | added | russellpierce | That is an interesting point about the motor cortex. If there is no equivalent, then works that also suggest that AIs in VR don't have a lot of complexity in the range of motions for their icon? | |
Sep 14, 2014 at 18:06 | history | answered | Liack | CC BY-SA 3.0 |