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###Hide in Plain Sight
(or similar) (also see the "camouflage" section)

Hide in Plain Sight
(or similar) (also see the "camouflage" section)

  • Ranger 17 - natural terrain
  • Scout 14 - natural terrain
  • Illusionist 15 (class variant), Unearthed Arcana - unconditional
  • Assassin 8, ecl 13 - within 10 feet of a shadow
  • Shadowdancer 1, ecl 8 - within 10 feet of a shadow
  • Nightsong Infiltrator 10, ecl 17, Complete Adventurer - natural terrain
  • Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
  • Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
  • Stonedeath Assassin 2, ecl 7, Races of Stone - "stoneskulk"
  • Wildrunner 5, ecl 10, Races of the Wild - natural terrain
  • Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds - w/quarter cover or quarter concealment
  • Wilderness Rogue (UA)
  • Umbral Disciple 3, ecl 8, Magic of Incarnum - see text
  • Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
  • Shadar-Kai, race, Fiend Folio - ecl 4
  • Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
  • Shadow Creature, template, Lords of Madness - in shadowy regions only
  • Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
  • Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
  • Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
  • Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
  • Hellbreaker 1, ecl 6, Fiendish Codex II - in any kind of darkness, called "mantle of darkness"
  • Shadowspy 9, ecl 13, Complete Champion - in area of sunlight
  • Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds - within 10' of natural terrain
  • Eye of Lloth 6, ecl ?, Drow of the Underdark - within 10' of shadow
  • Ebonmar Infiltrator 8, ecl 13, Cityscape
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain, called "camouflage"
  • Black Dog 5, ecl 9, Dragonmarked - “lost in the crowd” see text

###Camouflage

 

Camouflage

  • Ranger 13
  • Druid 13, halfling substitution level, Races of the Wild - replaces Thousand Faces
  • Scout 8, natural terrain only
  • Highland Stalker 7, ecl 12, Complete Adventurer
  • Stonedeath Assassin 2, ECL 7, Races of Stone - only while underground and touching stone
  • Dark Hunter 4 (ECL 9) Complete Warrior - only by a stone wall/etc
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain

###Hide in Plain Sight
(or similar) (also see the "camouflage" section)

  • Ranger 17 - natural terrain
  • Scout 14 - natural terrain
  • Illusionist 15 (class variant), Unearthed Arcana - unconditional
  • Assassin 8, ecl 13 - within 10 feet of a shadow
  • Shadowdancer 1, ecl 8 - within 10 feet of a shadow
  • Nightsong Infiltrator 10, ecl 17, Complete Adventurer - natural terrain
  • Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
  • Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
  • Stonedeath Assassin 2, ecl 7, Races of Stone - "stoneskulk"
  • Wildrunner 5, ecl 10, Races of the Wild - natural terrain
  • Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds - w/quarter cover or quarter concealment
  • Wilderness Rogue (UA)
  • Umbral Disciple 3, ecl 8, Magic of Incarnum - see text
  • Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
  • Shadar-Kai, race, Fiend Folio - ecl 4
  • Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
  • Shadow Creature, template, Lords of Madness - in shadowy regions only
  • Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
  • Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
  • Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
  • Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
  • Hellbreaker 1, ecl 6, Fiendish Codex II - in any kind of darkness, called "mantle of darkness"
  • Shadowspy 9, ecl 13, Complete Champion - in area of sunlight
  • Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds - within 10' of natural terrain
  • Eye of Lloth 6, ecl ?, Drow of the Underdark - within 10' of shadow
  • Ebonmar Infiltrator 8, ecl 13, Cityscape
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain, called "camouflage"
  • Black Dog 5, ecl 9, Dragonmarked - “lost in the crowd” see text

###Camouflage

 
  • Ranger 13
  • Druid 13, halfling substitution level, Races of the Wild - replaces Thousand Faces
  • Scout 8, natural terrain only
  • Highland Stalker 7, ecl 12, Complete Adventurer
  • Stonedeath Assassin 2, ECL 7, Races of Stone - only while underground and touching stone
  • Dark Hunter 4 (ECL 9) Complete Warrior - only by a stone wall/etc
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain

Hide in Plain Sight
(or similar) (also see the "camouflage" section)

  • Ranger 17 - natural terrain
  • Scout 14 - natural terrain
  • Illusionist 15 (class variant), Unearthed Arcana - unconditional
  • Assassin 8, ecl 13 - within 10 feet of a shadow
  • Shadowdancer 1, ecl 8 - within 10 feet of a shadow
  • Nightsong Infiltrator 10, ecl 17, Complete Adventurer - natural terrain
  • Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
  • Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
  • Stonedeath Assassin 2, ecl 7, Races of Stone - "stoneskulk"
  • Wildrunner 5, ecl 10, Races of the Wild - natural terrain
  • Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds - w/quarter cover or quarter concealment
  • Wilderness Rogue (UA)
  • Umbral Disciple 3, ecl 8, Magic of Incarnum - see text
  • Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
  • Shadar-Kai, race, Fiend Folio - ecl 4
  • Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
  • Shadow Creature, template, Lords of Madness - in shadowy regions only
  • Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
  • Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
  • Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
  • Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
  • Hellbreaker 1, ecl 6, Fiendish Codex II - in any kind of darkness, called "mantle of darkness"
  • Shadowspy 9, ecl 13, Complete Champion - in area of sunlight
  • Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds - within 10' of natural terrain
  • Eye of Lloth 6, ecl ?, Drow of the Underdark - within 10' of shadow
  • Ebonmar Infiltrator 8, ecl 13, Cityscape
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain, called "camouflage"
  • Black Dog 5, ecl 9, Dragonmarked - “lost in the crowd” see text

Camouflage

  • Ranger 13
  • Druid 13, halfling substitution level, Races of the Wild - replaces Thousand Faces
  • Scout 8, natural terrain only
  • Highland Stalker 7, ecl 12, Complete Adventurer
  • Stonedeath Assassin 2, ECL 7, Races of Stone - only while underground and touching stone
  • Dark Hunter 4 (ECL 9) Complete Warrior - only by a stone wall/etc
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain
added 67 characters in body
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KRyan
  • 360.6k
  • 59
  • 942
  • 1.5k
  • Ranger 17 - natural terrain
  • Scout 14 - natural terrain
  • Illusionist 15 (class variant), Unearthed Arcana Unearthed Arcana - unconditional
  • Assassin 8, ecl 13 - within 10 feet of a shadow
  • Shadowdancer 1, ecl 8 - within 10 feet of a shadow
  • Nightsong Infiltrator 10, ecl 17, Complete Adventurer Complete Adventurer - natural terrain
  • Dark Lantern 9, ecl 14, Eberron: Five Nations Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
  • Scar Enforcer 7, ecl 12, Races of DestinyRaces of Destiny - natural terrain
  • Stonedeath Assassin 2, ecl 7, Races of Stone Races of Stone - "stoneskulk"
  • Wildrunner 5, ecl 10, Races of the WildRaces of the Wild - natural terrain
  • Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds,Book of Exalted Deeds - w/quarter cover or quarter concealment
  • Wilderness Rogue (UA)
  • Umbral Disciple 3, ecl 8, Magic of Incarnum, Magic of Incarnum - see text
  • Luiren Marchwarden 5, ECL 10, FR: Shining South FR: Shining South - doesn't require cover or concealment, but only works in specific region
  • Shadar-Kai, race, Fiend Folio,Fiend Folio - ecl 4
  • Dark creature, template, Tome of Magic Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
  • Shadow Creature, template, Lords of Madness Lords of Madness - in shadowy regions only
  • Lurking Terror 3, ecl 8, Libris Mortis Libris Mortis - requires cover or concealment
  • Paladin 6 (Shadow Cloak Knight substitution level), Champions of ValorChampions of Valor web enhancement - near shadows
  • Justice of Weald and Woe 9, ecl 15, FR: Champions of RuinFR: Champions of Ruin - natural terrain
  • Planar Touchstone (The Veil), feat, Planar Handbook Planar Handbook - near shadow
  • Hellbreaker 1, ecl 6, Fiendish Codex II,Fiendish Codex II - in any kind of darkness, called "mantle of darkness"
  • Shadowspy 9, ecl 13, Complete Champion, Complete Champion - in area of sunlight
  • Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds, Book of Exalted Deeds - within 10' of natural terrain
  • Eye of Lloth 6, ecl ?, Drow of the Underdark,Drow of the Underdark - within 10' of shadow
  • Ebonmar Infiltrator 8, ecl 13, CityscapeCityscape
  • Forest Reeve 4, ecl 9, Complete Champion Complete Champion - natural terrain, called "camouflage"
  • Black Dog 5, ecl 9, DragonmarkedDragonmarked - “lost in the crowd” see text
  • Ranger 13
  • Druid 13, halfling substitution level, Races of the Wild, Races of the Wild - replaces Thousand Faces
  • Scout 8, natural terrain only
  • Highland Stalker 7, ecl 12, Complete AdventurerComplete Adventurer
  • Stonedeath Assassin 2, ECL 7, Races of Stone,Races of Stone - only while underground and touching stone
  • Dark Hunter 4 (ECL 9) Complete Warrior,Complete Warrior - only by a stone wall/etc
  • Forest Reeve 4, ecl 9, Complete Champion,Complete Champion - natural terrain
  • Ranger 17 - natural terrain
  • Scout 14 - natural terrain
  • Illusionist 15 (class variant), Unearthed Arcana - unconditional
  • Assassin 8, ecl 13 - within 10 feet of a shadow
  • Shadowdancer 1, ecl 8 - within 10 feet of a shadow
  • Nightsong Infiltrator 10, ecl 17, Complete Adventurer - natural terrain
  • Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
  • Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
  • Stonedeath Assassin 2, ecl 7, Races of Stone - "stoneskulk"
  • Wildrunner 5, ecl 10, Races of the Wild - natural terrain
  • Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds, w/quarter cover or quarter concealment
  • Wilderness Rogue (UA)
  • Umbral Disciple 3, ecl 8, Magic of Incarnum, see text
  • Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
  • Shadar-Kai, race, Fiend Folio, ecl 4
  • Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
  • Shadow Creature, template, Lords of Madness - in shadowy regions only
  • Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
  • Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
  • Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
  • Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
  • Hellbreaker 1, ecl 6, Fiendish Codex II, in any kind of darkness, called "mantle of darkness"
  • Shadowspy 9, ecl 13, Complete Champion, in area of sunlight
  • Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds, within 10' of natural terrain
  • Eye of Lloth 6, ecl ?, Drow of the Underdark, within 10' of shadow
  • Ebonmar Infiltrator 8, ecl 13, Cityscape
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain, called "camouflage"
  • Black Dog 5, ecl 9, Dragonmarked - “lost in the crowd” see text
  • Ranger 13
  • Druid 13, halfling substitution level, Races of the Wild, replaces Thousand Faces
  • Scout 8, natural terrain only
  • Highland Stalker 7, ecl 12, Complete Adventurer
  • Stonedeath Assassin 2, ECL 7, Races of Stone, only while underground and touching stone
  • Dark Hunter 4 (ECL 9) Complete Warrior, only by a stone wall/etc
  • Forest Reeve 4, ecl 9, Complete Champion, natural terrain
  • Ranger 17 - natural terrain
  • Scout 14 - natural terrain
  • Illusionist 15 (class variant), Unearthed Arcana - unconditional
  • Assassin 8, ecl 13 - within 10 feet of a shadow
  • Shadowdancer 1, ecl 8 - within 10 feet of a shadow
  • Nightsong Infiltrator 10, ecl 17, Complete Adventurer - natural terrain
  • Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
  • Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
  • Stonedeath Assassin 2, ecl 7, Races of Stone - "stoneskulk"
  • Wildrunner 5, ecl 10, Races of the Wild - natural terrain
  • Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds - w/quarter cover or quarter concealment
  • Wilderness Rogue (UA)
  • Umbral Disciple 3, ecl 8, Magic of Incarnum - see text
  • Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
  • Shadar-Kai, race, Fiend Folio - ecl 4
  • Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
  • Shadow Creature, template, Lords of Madness - in shadowy regions only
  • Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
  • Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
  • Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
  • Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
  • Hellbreaker 1, ecl 6, Fiendish Codex II - in any kind of darkness, called "mantle of darkness"
  • Shadowspy 9, ecl 13, Complete Champion - in area of sunlight
  • Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds - within 10' of natural terrain
  • Eye of Lloth 6, ecl ?, Drow of the Underdark - within 10' of shadow
  • Ebonmar Infiltrator 8, ecl 13, Cityscape
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain, called "camouflage"
  • Black Dog 5, ecl 9, Dragonmarked - “lost in the crowd” see text
  • Ranger 13
  • Druid 13, halfling substitution level, Races of the Wild - replaces Thousand Faces
  • Scout 8, natural terrain only
  • Highland Stalker 7, ecl 12, Complete Adventurer
  • Stonedeath Assassin 2, ECL 7, Races of Stone - only while underground and touching stone
  • Dark Hunter 4 (ECL 9) Complete Warrior - only by a stone wall/etc
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain
Source Link
KRyan
  • 360.6k
  • 59
  • 942
  • 1.5k

From the Lists of Stuff:

###Hide in Plain Sight
(or similar) (also see the "camouflage" section)

  • Ranger 17 - natural terrain
  • Scout 14 - natural terrain
  • Illusionist 15 (class variant), Unearthed Arcana - unconditional
  • Assassin 8, ecl 13 - within 10 feet of a shadow
  • Shadowdancer 1, ecl 8 - within 10 feet of a shadow
  • Nightsong Infiltrator 10, ecl 17, Complete Adventurer - natural terrain
  • Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
  • Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
  • Stonedeath Assassin 2, ecl 7, Races of Stone - "stoneskulk"
  • Wildrunner 5, ecl 10, Races of the Wild - natural terrain
  • Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds, w/quarter cover or quarter concealment
  • Wilderness Rogue (UA)
  • Umbral Disciple 3, ecl 8, Magic of Incarnum, see text
  • Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
  • Shadar-Kai, race, Fiend Folio, ecl 4
  • Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
  • Shadow Creature, template, Lords of Madness - in shadowy regions only
  • Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
  • Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
  • Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
  • Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
  • Hellbreaker 1, ecl 6, Fiendish Codex II, in any kind of darkness, called "mantle of darkness"
  • Shadowspy 9, ecl 13, Complete Champion, in area of sunlight
  • Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds, within 10' of natural terrain
  • Eye of Lloth 6, ecl ?, Drow of the Underdark, within 10' of shadow
  • Ebonmar Infiltrator 8, ecl 13, Cityscape
  • Forest Reeve 4, ecl 9, Complete Champion - natural terrain, called "camouflage"
  • Black Dog 5, ecl 9, Dragonmarked - “lost in the crowd” see text

And for completeness’s sake:

###Camouflage

  • Ranger 13
  • Druid 13, halfling substitution level, Races of the Wild, replaces Thousand Faces
  • Scout 8, natural terrain only
  • Highland Stalker 7, ecl 12, Complete Adventurer
  • Stonedeath Assassin 2, ECL 7, Races of Stone, only while underground and touching stone
  • Dark Hunter 4 (ECL 9) Complete Warrior, only by a stone wall/etc
  • Forest Reeve 4, ecl 9, Complete Champion, natural terrain

Not as many details as NiteCyper’s list, but more comprehensive (for now, anyway).