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The first problem I have with the spell Consume likeness is that it seems to counteract another portion of the book, specifically the one dealing with how Corrupt Magic cannot be permanent, listed here:

Source: http://dndtools.eu/rules/book-of-vile-darkness--37/corrupt-magic--1/

A corrupt spell has no material components. Instead, it draws power away from the mental or physical well-being of the caster in the form of ability damage or ability drain. The ability damage or drain occurs when the spell's duration expires. (There are no corrupt spells with a permanent duration.)

If what is listed here is true, that would mean that the spell Consume likeness since it has a permanent duration would either not exist, or would result in the following:

Source: http://dndtools.eu/spells/book-of-vile-darkness--37/consume-likeness--203/

Corruption Cost: 2d6 points of Wisdom drain.

So casting the spell once would result in 2d6 points Wisdom drain until the spell ended. Which would be a huge detriment when the same spell effect could likely be replicated by a Polymorph spell or Alter self spell from the same level.

As far as the rulings above are concerned, I would go with this one:

The duplicated equipment be organic nonfunctional facsimiles of the creature's equipment.

The differences between Illusion spells ( Specifically Glamours, which this spell seems to emulate ) and Necromancy spells is mostly an aesthetic flavor difference. A glamour would make you look or feel different by way of illusion magic. By the same assumption, a Necromancy spell would cause your bones to crack and your skin and flesh to reform after eating the flesh of the target of the spell. You'd essentially become that person.

Too many opportunities for abuse exist if you use the first ruling, as your high level wizard could just purchase a bunch of high level equipment, put it on a first level commoner, kill them, eat their flesh to gain their likeness, then sell the equipment and recoup half the costs ( or if they're evil, dominate the person they bought the equipment from and recoup all the costs. )

Put quite simply, a 6th level spell should not be able to create or duplicate any item exceeding 25,000gp in value, as that would mean that that spell is more powerful than Wish, or Miracle.

The first problem I have with the spell Consume likeness is that it seems to counteract another portion of the book, specifically the one dealing with how Corrupt Magic cannot be permanent, listed here:

Source: http://dndtools.eu/rules/book-of-vile-darkness--37/corrupt-magic--1/

A corrupt spell has no material components. Instead, it draws power away from the mental or physical well-being of the caster in the form of ability damage or ability drain. The ability damage or drain occurs when the spell's duration expires. (There are no corrupt spells with a permanent duration.)

If what is listed here is true, that would mean that the spell Consume likeness since it has a permanent duration would either not exist, or would result in the following:

Source: http://dndtools.eu/spells/book-of-vile-darkness--37/consume-likeness--203/

Corruption Cost: 2d6 points of Wisdom drain.

So casting the spell once would result in 2d6 points Wisdom drain until the spell ended. Which would be a huge detriment when the same spell effect could likely be replicated by a Polymorph spell or Alter self spell from the same level.

As far as the rulings above are concerned, I would go with this one:

The duplicated equipment be organic nonfunctional facsimiles of the creature's equipment.

The differences between Illusion spells ( Specifically Glamours, which this spell seems to emulate ) and Necromancy spells is mostly an aesthetic flavor difference. A glamour would make you look or feel different by way of illusion magic. By the same assumption, a Necromancy spell would cause your bones to crack and your skin and flesh to reform after eating the flesh of the target of the spell. You'd essentially become that person.

Too many opportunities for abuse exist if you use the first ruling, as your high level wizard could just purchase a bunch of high level equipment, put it on a first level commoner, kill them, eat their flesh to gain their likeness, then sell the equipment and recoup half the costs ( or if they're evil, dominate the person they bought the equipment from and recoup all the costs. )

Put quite simply, a 6th level spell should not be able to create or duplicate any item exceeding 25,000gp in value, as that would mean that that spell is more powerful than Wish, or Miracle.

The first problem I have with the spell Consume likeness is that it seems to counteract another portion of the book, specifically the one dealing with how Corrupt Magic cannot be permanent, listed here:

A corrupt spell has no material components. Instead, it draws power away from the mental or physical well-being of the caster in the form of ability damage or ability drain. The ability damage or drain occurs when the spell's duration expires. (There are no corrupt spells with a permanent duration.)

If what is listed here is true, that would mean that the spell Consume likeness since it has a permanent duration would either not exist, or would result in the following:

Corruption Cost: 2d6 points of Wisdom drain.

So casting the spell once would result in 2d6 points Wisdom drain until the spell ended. Which would be a huge detriment when the same spell effect could likely be replicated by a Polymorph spell or Alter self spell from the same level.

As far as the rulings above are concerned, I would go with this one:

The duplicated equipment be organic nonfunctional facsimiles of the creature's equipment.

The differences between Illusion spells ( Specifically Glamours, which this spell seems to emulate ) and Necromancy spells is mostly an aesthetic flavor difference. A glamour would make you look or feel different by way of illusion magic. By the same assumption, a Necromancy spell would cause your bones to crack and your skin and flesh to reform after eating the flesh of the target of the spell. You'd essentially become that person.

Too many opportunities for abuse exist if you use the first ruling, as your high level wizard could just purchase a bunch of high level equipment, put it on a first level commoner, kill them, eat their flesh to gain their likeness, then sell the equipment and recoup half the costs ( or if they're evil, dominate the person they bought the equipment from and recoup all the costs. )

Put quite simply, a 6th level spell should not be able to create or duplicate any item exceeding 25,000gp in value, as that would mean that that spell is more powerful than Wish, or Miracle.

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The first problem I have with the spell Consume likeness is that it seems to counteract another portion of the book, specifically the one dealing with how Corrupt Magic cannot be permanent, listed here:

Source: http://dndtools.eu/rules/book-of-vile-darkness--37/corrupt-magic--1/

A corrupt spell has no material components. Instead, it draws power away from the mental or physical well-being of the caster in the form of ability damage or ability drain. The ability damage or drain occurs when the spell's duration expires. (There are no corrupt spells with a permanent duration.)

If what is listed here is true, that would mean that the spell Consume likeness since it has a permanent duration would either not exist, or would result in the following:

Source: http://dndtools.eu/spells/book-of-vile-darkness--37/consume-likeness--203/

Corruption Cost: 2d6 points of Wisdom drain.

So casting the spell once would result in 2d6 points Wisdom drain until the spell ended. Which would be a huge detriment when the same spell effect could likely be replicated by a Polymorph spell or Alter self spell from the same level.

As far as the rulings above are concerned, I would go with this one:

The duplicated equipment be organic nonfunctional facsimiles of the creature's equipment.

The differences between Illusion spells ( Specifically Glamours, which this spell seems to emulate ) and Necromancy spells is mostly an aesthetic flavor difference. A glamour would make you look or feel different by way of illusion magic. By the same assumption, a Necromancy spell would cause your bones to crack and your skin and flesh to reform after eating the flesh of the target of the spell. You'd essentially become that person.

Too many opportunities for abuse exist if you use the first ruling, as your high level wizard could just purchase a bunch of high level equipment, put it on a first level commoner, kill them, eat their flesh to gain their likeness, then sell the equipment and recoup half the costs ( or if they're evil, dominate the person they bought the equipment from and recoup all the costs. )

Put quite simply, a 6th level spell should not be able to create or duplicate any item exceeding 25,000gp in value, as that would mean that that spell is more powerful than Wish, or Miracle.

The first problem I have with the spell Consume likeness is that it seems to counteract another portion of the book, specifically the one dealing with how Corrupt Magic cannot be permanent, listed here:

Source: http://dndtools.eu/rules/book-of-vile-darkness--37/corrupt-magic--1/

A corrupt spell has no material components. Instead, it draws power away from the mental or physical well-being of the caster in the form of ability damage or ability drain. The ability damage or drain occurs when the spell's duration expires. (There are no corrupt spells with a permanent duration.)

If what is listed here is true, that would mean that the spell Consume likeness since it has a permanent duration would either not exist, or would result in the following:

Source: http://dndtools.eu/spells/book-of-vile-darkness--37/consume-likeness--203/

Corruption Cost: 2d6 points of Wisdom drain.

So casting the spell once would result in 2d6 points Wisdom drain until the spell ended. Which would be a huge detriment when the same spell effect could likely be replicated by a Polymorph spell or Alter self spell from the same level.

As far as the rulings above are concerned, I would go with this one:

The duplicated equipment be organic nonfunctional facsimiles of the creature's equipment.

The differences between Illusion spells ( Specifically Glamours, which this spell seems to emulate ) and Necromancy spells is mostly an aesthetic flavor difference. A glamour would make you look or feel different by way of illusion magic. By the same assumption, a Necromancy spell would cause your bones to crack and your skin and flesh to reform after eating the flesh of the target of the spell. You'd essentially become that person.

Too many opportunities for abuse exist if you use the first ruling, as your high level wizard could just purchase a bunch of high level equipment, put it on a first level commoner, kill them, eat their flesh to gain their likeness, then sell the equipment and recoup half the costs ( or if they're evil, dominate the person they bought the equipment from and recoup all the costs. )

The first problem I have with the spell Consume likeness is that it seems to counteract another portion of the book, specifically the one dealing with how Corrupt Magic cannot be permanent, listed here:

Source: http://dndtools.eu/rules/book-of-vile-darkness--37/corrupt-magic--1/

A corrupt spell has no material components. Instead, it draws power away from the mental or physical well-being of the caster in the form of ability damage or ability drain. The ability damage or drain occurs when the spell's duration expires. (There are no corrupt spells with a permanent duration.)

If what is listed here is true, that would mean that the spell Consume likeness since it has a permanent duration would either not exist, or would result in the following:

Source: http://dndtools.eu/spells/book-of-vile-darkness--37/consume-likeness--203/

Corruption Cost: 2d6 points of Wisdom drain.

So casting the spell once would result in 2d6 points Wisdom drain until the spell ended. Which would be a huge detriment when the same spell effect could likely be replicated by a Polymorph spell or Alter self spell from the same level.

As far as the rulings above are concerned, I would go with this one:

The duplicated equipment be organic nonfunctional facsimiles of the creature's equipment.

The differences between Illusion spells ( Specifically Glamours, which this spell seems to emulate ) and Necromancy spells is mostly an aesthetic flavor difference. A glamour would make you look or feel different by way of illusion magic. By the same assumption, a Necromancy spell would cause your bones to crack and your skin and flesh to reform after eating the flesh of the target of the spell. You'd essentially become that person.

Too many opportunities for abuse exist if you use the first ruling, as your high level wizard could just purchase a bunch of high level equipment, put it on a first level commoner, kill them, eat their flesh to gain their likeness, then sell the equipment and recoup half the costs ( or if they're evil, dominate the person they bought the equipment from and recoup all the costs. )

Put quite simply, a 6th level spell should not be able to create or duplicate any item exceeding 25,000gp in value, as that would mean that that spell is more powerful than Wish, or Miracle.

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The first problem I have with the spell Consume likeness is that it seems to counteract another portion of the book, specifically the one dealing with how Corrupt Magic cannot be permanent, listed here:

Source: http://dndtools.eu/rules/book-of-vile-darkness--37/corrupt-magic--1/

A corrupt spell has no material components. Instead, it draws power away from the mental or physical well-being of the caster in the form of ability damage or ability drain. The ability damage or drain occurs when the spell's duration expires. (There are no corrupt spells with a permanent duration.)

If what is listed here is true, that would mean that the spell Consume likeness since it has a permanent duration would either not exist, or would result in the following:

Source: http://dndtools.eu/spells/book-of-vile-darkness--37/consume-likeness--203/

Corruption Cost: 2d6 points of Wisdom drain.

So casting the spell once would result in 2d6 points Wisdom drain until the spell ended. Which would be a huge detriment when the same spell effect could likely be replicated by a Polymorph spell or Alter self spell from the same level.

As far as the rulings above are concerned, I would go with this one:

The duplicated equipment be organic nonfunctional facsimiles of the creature's equipment.

The differences between Illusion spells ( Specifically Glamours, which this spell seems to emulate ) and Necromancy spells is mostly an aesthetic flavor difference. A glamour would make you look or feel different by way of illusion magic. By the same assumption, a Necromancy spell would cause your bones to crack and your skin and flesh to reform after eating the flesh of the target of the spell. You'd essentially become that person.

Too many opportunities for abuse exist if you use the first ruling, as your high level wizard could just purchase a bunch of high level equipment, put it on a first level commoner, kill them, eat their flesh to gain their likeness, then sell the equipment and recoup half the costs ( or if they're evil, dominate the person they bought the equipment from and recoup all the costs. )