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Dale M
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Quoting basic rules (same as PHB)

An attack against an Unconscious or Paralyzed creature has advantage and is a critical hit if the attacker is within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

An attack against an Unconscious or Paralyzed creature has advantage and is a critical hit if the attacker is within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

This can cause death under the Instant Death rule (p. 79).

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Against an Unconscious Opponent (p. 79).

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

So 1 adjacent opponent will cause 2 failed death saving throws - one more and you're gone (which could be the one you have to make on your turn).

Considering your sleep spell question - under RAW there is no way to dispatch a sleeping opponent without risking their waking. You can attack with advantage and get a critical hit - this may render them unconscious (or kill them outright) but if it doesn't then they will wake up. Given the description of the spell this seems fair enough, getting into a position where you can slit their throat is likely to jostle them enough to wake them before you do so.

Remember, all this occurs during combat conditions - you can't concentrate exclusively on the helpless creature and still look out for danger.

Parenthetically, this is normally only an issue for unconscious PCs, unconscious monsters are normally dead (Monsters and Death, Basic Rules, p. 79). A fair enough rule in my opinion as going around the battlefield dispatching unconscious opponents provides little role-play opportunity, doesn't advance the story and is a little bit ghoulish.

Quoting basic rules (same as PHB)

An attack against an Unconscious or Paralyzed creature has advantage and is a critical hit if the attacker is within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

This can cause death under the Instant Death rule (p. 79).

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Against an Unconscious Opponent (p. 79).

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

So 1 adjacent opponent will cause 2 failed death saving throws - one more and you're gone (which could be the one you have to make on your turn).

Considering your sleep spell question - under RAW there is no way to dispatch a sleeping opponent without risking their waking. You can attack with advantage and get a critical hit - this may render them unconscious (or kill them outright) but if it doesn't then they will wake up. Given the description of the spell this seems fair enough, getting into a position where you can slit their throat is likely to jostle them enough to wake them before you do so.

Remember, all this occurs during combat conditions - you can't concentrate exclusively on the helpless creature and still look out for danger.

Parenthetically, this is normally only an issue for unconscious PCs, unconscious monsters are normally dead (Monsters and Death, Basic Rules, p. 79). A fair enough rule in my opinion as going around the battlefield dispatching unconscious opponents provides little role-play opportunity, doesn't advance the story and is a little bit ghoulish.

Quoting basic rules (same as PHB)

An attack against an Unconscious or Paralyzed creature has advantage and is a critical hit if the attacker is within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

This can cause death under the Instant Death rule (p. 79).

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Against an Unconscious Opponent (p. 79).

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

So 1 adjacent opponent will cause 2 failed death saving throws - one more and you're gone (which could be the one you have to make on your turn).

Considering your sleep spell question - under RAW there is no way to dispatch a sleeping opponent without risking their waking. You can attack with advantage and get a critical hit - this may render them unconscious (or kill them outright) but if it doesn't then they will wake up. Given the description of the spell this seems fair enough, getting into a position where you can slit their throat is likely to jostle them enough to wake them before you do so.

Remember, all this occurs during combat conditions - you can't concentrate exclusively on the helpless creature and still look out for danger.

Parenthetically, this is normally only an issue for unconscious PCs, unconscious monsters are normally dead (Monsters and Death, Basic Rules, p. 79). A fair enough rule in my opinion as going around the battlefield dispatching unconscious opponents provides little role-play opportunity, doesn't advance the story and is a little bit ghoulish.

Updated with Basic Rules 2018 page numbers and links
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KorvinStarmast
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Quoting basic rules because my PH is not here.(same as PHB)

As others have said, anAn attack against an Unconscious or Paralyzed creature has advantage and is a critical hit if the attacker is within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

This can cause death under the Instant Death rule Instant Death rule (p. 7679).

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Against an Unconscious Opponent Unconscious Opponent (p. 7679).

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

So 1 adjacent opponent will cause 2 failed death saving throws - one more and you're gone (which could be the one you have to make on your turn).

Considering your sleep spell question - under RAW there is no way to dispatch a sleeping opponent without risking their waking. You can attack with advantage and get a critical hit - this may render them unconscious (or kill them outright) but if it doesn't then they will wake up. Given the description of the spell this seems fair enough, getting into a position where you can slit their throat is likely to jostle them enough to wake them before you do so.

Remember, all this occurs during combat conditions - you can't concentrate exclusively on the helpless creature and still look out for danger.

Parenthetically, this is normally only an issue for unconscious PCs, unconscious monsters are normally deadunconscious monsters are normally dead (Monsters and Death, Basic Rules, p. 79). A fair enough rule in my opinion as going around the battlefield dispatching unconscious opponents provides little role-play opportunity, doesn't advance the story and is a little bit ghoulish.

Quoting basic rules because my PH is not here.

As others have said, an attack against an Unconscious or Paralyzed creature has advantage and is a critical if within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

This can cause death under the Instant Death rule (p. 76).

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Against an Unconscious Opponent (p. 76).

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

So 1 adjacent opponent will cause 2 failed death saving throws - one more and you're gone (which could be the one you have to make on your turn).

Considering your sleep spell question - under RAW there is no way to dispatch a sleeping opponent without risking their waking. You can attack with advantage and get a critical hit - this may render them unconscious (or kill them outright) but if it doesn't then they will wake up. Given the description of the spell this seems fair enough, getting into a position where you can slit their throat is likely to jostle them enough to wake them before you do so.

Remember, all this occurs during combat conditions - you can't concentrate exclusively on the helpless creature and still look out for danger.

Parenthetically, this is normally only an issue for unconscious PCs, unconscious monsters are normally dead. A fair enough rule in my opinion as going around the battlefield dispatching unconscious opponents provides little role-play opportunity, doesn't advance the story and is a little bit ghoulish.

Quoting basic rules (same as PHB)

An attack against an Unconscious or Paralyzed creature has advantage and is a critical hit if the attacker is within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

This can cause death under the Instant Death rule (p. 79).

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Against an Unconscious Opponent (p. 79).

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

So 1 adjacent opponent will cause 2 failed death saving throws - one more and you're gone (which could be the one you have to make on your turn).

Considering your sleep spell question - under RAW there is no way to dispatch a sleeping opponent without risking their waking. You can attack with advantage and get a critical hit - this may render them unconscious (or kill them outright) but if it doesn't then they will wake up. Given the description of the spell this seems fair enough, getting into a position where you can slit their throat is likely to jostle them enough to wake them before you do so.

Remember, all this occurs during combat conditions - you can't concentrate exclusively on the helpless creature and still look out for danger.

Parenthetically, this is normally only an issue for unconscious PCs, unconscious monsters are normally dead (Monsters and Death, Basic Rules, p. 79). A fair enough rule in my opinion as going around the battlefield dispatching unconscious opponents provides little role-play opportunity, doesn't advance the story and is a little bit ghoulish.

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Dale M
  • 216.1k
  • 42
  • 545
  • 912

Quoting basic rules because my PH is not here.

As others have said, an attack against an Unconscious or Paralyzed creature has advantage and is a critical if within 5 feet. Against a restrained opponent (e.g. tied up), they just have advantage.

This can cause death under the Instant Death rule (p. 76).

Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Against an Unconscious Opponent (p. 76).

Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

So 1 adjacent opponent will cause 2 failed death saving throws - one more and you're gone (which could be the one you have to make on your turn).

Considering your sleep spell question - under RAW there is no way to dispatch a sleeping opponent without risking their waking. You can attack with advantage and get a critical hit - this may render them unconscious (or kill them outright) but if it doesn't then they will wake up. Given the description of the spell this seems fair enough, getting into a position where you can slit their throat is likely to jostle them enough to wake them before you do so.

Remember, all this occurs during combat conditions - you can't concentrate exclusively on the helpless creature and still look out for danger.

Parenthetically, this is normally only an issue for unconscious PCs, unconscious monsters are normally dead. A fair enough rule in my opinion as going around the battlefield dispatching unconscious opponents provides little role-play opportunity, doesn't advance the story and is a little bit ghoulish.