Timeline for Active Opposition with Free-Form Professions in Fate
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Apr 29, 2016 at 22:06 | vote | accept | Anaphory | ||
Oct 26, 2014 at 18:44 | answer | added | edgerunner | timeline score: 3 | |
Oct 26, 2014 at 15:05 | history | edited | Anaphory | CC BY-SA 3.0 |
Edit in real-life play description
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Oct 24, 2014 at 15:04 | answer | added | STT LCU | timeline score: 1 | |
Oct 24, 2014 at 14:52 | comment | added | Anaphory | @STTLCU: After some discussion in the character generation phase, we as a group decided that we liked Professions best to represent the types of challenges we want to see in the game. And since they are one of the suggested options in the Toolkit, I assume someone has actually used them before and run into this same problem (or can tell me why not). Wrapping the skills into aspects and play skill-less, as described a few pages later, is orthogonal to this question. | |
Oct 24, 2014 at 14:27 | comment | added | STT LCU | I really see these 2 as aspects rather than skills to be honest. Example 1: "Since I am a Cat Burglar, i'll spend some time to gather intelligence/plan/pick the best tools for the job" - invoke the aspect to get a +2 to create an advantage. Example 2: "Since I am a Street Ganger, I'm not exactly stealhy when I try to break into a house, and there's a Policeman nearby... Damn my luck! (GM hands over a fate point)" | |
Oct 24, 2014 at 14:23 | comment | added | DM Nailz | Is there some reason why, in your example, a bystander (Policeman near house or Gossiper) is presenting an Active Opposition to someone breaking into the house? Are they guarding that house or just beign near and possibly could hear someone is breaking into it? | |
Oct 24, 2014 at 13:35 | history | tweeted | twitter.com/#!/StackRPG/status/525641726673694720 | ||
Oct 24, 2014 at 13:26 | comment | added | Anaphory | It's about the narrative common sense. Adjusting the opposition's skill is not an option when established characters with established skill lists are in conflict with each other. | |
Oct 24, 2014 at 13:24 | comment | added | DM Nailz | In case I'm missing something, I must ask - is there some reason why this can't be just solved by giving the opposition Policeman profession skill a high (If it is, for instance, a good, experienced policeman) or low (if he`s just a rookie) rate, like +4 or +1 and be good with it? Or is it the question about narrative common sense, that a policeman should always be better in spotting the bulglar then common gossiper and have some mechanical representation of that? | |
Oct 24, 2014 at 13:07 | history | edited | Anaphory | CC BY-SA 3.0 |
deleted 4 characters in body
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Oct 24, 2014 at 12:54 | history | asked | Anaphory | CC BY-SA 3.0 |