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#You need not be your class(es)

You need not be your class(es)

You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options.

They are not the only options. Consider Miko Miyazaki:

Elan: So Miko, did you take levels in the old samurai class or the new one?

 

Miko: I did not take any levels in any “samurai” class.

 

Elan: Huh? But you said you were a samurai.

 

Miko: Yes, that is my position in the heirarchy of my homeland, but it is a social title, not a core class. My class is paladin, not counting the monk training mentioned earlier.

 

Elan: Ohhhhh, I see.

 

Elan: So then you took levels in the Master Samurai prestige class.

 

Miko: No! No, I did not.

 

Miko: Why is it so difficult to believe that I can be a samurai without having a class with the word “samurai” in the title?? Can there not be facets of life that are not defined solely by class?

She refers to herself as a “samurai,” which confuses the characters in the comic because they think she means her class (it’s a silly comic). In reality, she is a multiclass monk/paladin, “samurai” is her social title and occupation, not her class.

Which highlights my point: it is only a very silly, tongue-in-cheek game (like Order of the Stick itself) where the characters are so deeply familiar with the game mechanics, things like having specific levels. In most games, levels are a metagame construct used to abstract the details of the reality that the characters live in. They are not aware of them.

So a multiclass rogue/monk could be a thief who consciously decided to change things up, joined a monastery or, perhaps in your case, got more disciplined about martial arts training.

Or a multiclass rogue/monk could just be a character who, in-character, was always following a single path – ninja, perhaps – and rogue/monk is just the mechanical way the player has chosen to represent that path.

#You need not be your class(es)

You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options.

They are not the only options. Consider Miko Miyazaki:

Elan: So Miko, did you take levels in the old samurai class or the new one?

 

Miko: I did not take any levels in any “samurai” class.

 

Elan: Huh? But you said you were a samurai.

 

Miko: Yes, that is my position in the heirarchy of my homeland, but it is a social title, not a core class. My class is paladin, not counting the monk training mentioned earlier.

 

Elan: Ohhhhh, I see.

 

Elan: So then you took levels in the Master Samurai prestige class.

 

Miko: No! No, I did not.

 

Miko: Why is it so difficult to believe that I can be a samurai without having a class with the word “samurai” in the title?? Can there not be facets of life that are not defined solely by class?

She refers to herself as a “samurai,” which confuses the characters in the comic because they think she means her class (it’s a silly comic). In reality, she is a multiclass monk/paladin, “samurai” is her social title and occupation, not her class.

Which highlights my point: it is only a very silly, tongue-in-cheek game (like Order of the Stick itself) where the characters are so deeply familiar with the game mechanics, things like having specific levels. In most games, levels are a metagame construct used to abstract the details of the reality that the characters live in. They are not aware of them.

So a multiclass rogue/monk could be a thief who consciously decided to change things up, joined a monastery or, perhaps in your case, got more disciplined about martial arts training.

Or a multiclass rogue/monk could just be a character who, in-character, was always following a single path – ninja, perhaps – and rogue/monk is just the mechanical way the player has chosen to represent that path.

You need not be your class(es)

You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options.

They are not the only options. Consider Miko Miyazaki:

Elan: So Miko, did you take levels in the old samurai class or the new one?

Miko: I did not take any levels in any “samurai” class.

Elan: Huh? But you said you were a samurai.

Miko: Yes, that is my position in the heirarchy of my homeland, but it is a social title, not a core class. My class is paladin, not counting the monk training mentioned earlier.

Elan: Ohhhhh, I see.

Elan: So then you took levels in the Master Samurai prestige class.

Miko: No! No, I did not.

Miko: Why is it so difficult to believe that I can be a samurai without having a class with the word “samurai” in the title?? Can there not be facets of life that are not defined solely by class?

She refers to herself as a “samurai,” which confuses the characters in the comic because they think she means her class (it’s a silly comic). In reality, she is a multiclass monk/paladin, “samurai” is her social title and occupation, not her class.

Which highlights my point: it is only a very silly, tongue-in-cheek game (like Order of the Stick itself) where the characters are so deeply familiar with the game mechanics, things like having specific levels. In most games, levels are a metagame construct used to abstract the details of the reality that the characters live in. They are not aware of them.

So a multiclass rogue/monk could be a thief who consciously decided to change things up, joined a monastery or, perhaps in your case, got more disciplined about martial arts training.

Or a multiclass rogue/monk could just be a character who, in-character, was always following a single path – ninja, perhaps – and rogue/monk is just the mechanical way the player has chosen to represent that path.

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#You need not be your class(es)

You are playing a character, who has a certain skill set. That character may self-identify as a rogue, and then may recognize a distinct switch from being a rogue to following the way of the monk. Those are options.

They are not the only options. Consider Miko Miyazaki:

Elan: So Miko, did you take levels in the old samurai class or the new one?

Miko: I did not take any levels in any “samurai” class.

Elan: Huh? But you said you were a samurai.

Miko: Yes, that is my position in the heirarchy of my homeland, but it is a social title, not a core class. My class is paladin, not counting the monk training mentioned earlier.

Elan: Ohhhhh, I see.

Elan: So then you took levels in the Master Samurai prestige class.

Miko: No! No, I did not.

Miko: Why is it so difficult to believe that I can be a samurai without having a class with the word “samurai” in the title?? Can there not be facets of life that are not defined solely by class?

She refers to herself as a “samurai,” which confuses the characters in the comic because they think she means her class (it’s a silly comic). In reality, she is a multiclass monk/paladin, “samurai” is her social title and occupation, not her class.

Which highlights my point: it is only a very silly, tongue-in-cheek game (like Order of the Stick itself) where the characters are so deeply familiar with the game mechanics, things like having specific levels. In most games, levels are a metagame construct used to abstract the details of the reality that the characters live in. They are not aware of them.

So a multiclass rogue/monk could be a thief who consciously decided to change things up, joined a monastery or, perhaps in your case, got more disciplined about martial arts training.

Or a multiclass rogue/monk could just be a character who, in-character, was always following a single path – ninja, perhaps – and rogue/monk is just the mechanical way the player has chosen to represent that path.