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Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. For reference, I'm using the second edition of the core book.

In the core book, we have the Eye of time spell, that allowsIf you to send your senses to the past and observeanalize the events that transpired. Noteseveral means that this is second edition wording, first edition description is much more ambiguous, categorizing it as a "limitedexists for traveling time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events. There is also Predestination, that allows to enforce the happening of a determined event or events in the future, but it is not infallible. The spell Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, andaltering past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities. These spells and abilitiesyou'll realize a trend: They are allseverely limited in the core book, and most of it are high magicone or divine magic, so they are not easy to come bymore ways.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past.

  • In the core book, we have the Eye of time spell, that allows you to send your senses to the past and observe the events that transpired. Note that this is he wording from the second edition of the core rules , first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events.

  • The spell Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities.

  • In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past.

The important part, however, is at the end of the time path spell list: A small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Is possible that they are trying to prevent any disaster, or maybe there is something in the past that they want to remain forgotten, but the case is that there is no aparent means for time traveling because there is certain parties very interested in making that impossible. 

Of course, that the temporal blockade is really impassable or not is in the hands of the DM, and would not be the first time that the Imperium systems fails them...

Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. For reference, I'm using the second edition of the core book.

In the core book, we have the Eye of time spell, that allows you to send your senses to the past and observe the events that transpired. Note that this is second edition wording, first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events. There is also Predestination, that allows to enforce the happening of a determined event or events in the future, but it is not infallible. The spell Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities. These spells and abilities are all in the core book, and most of it are high magic or divine magic, so they are not easy to come by.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past.

The important part, however, is at the end of the time path spell list: A small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Is possible that they are trying to prevent any disaster, or maybe there is something in the past that they want to remain forgotten, but the case is that there is no aparent means for time traveling because there is certain parties very interested in making that impossible. Of course, that the temporal blockade is really impassable or not is in the hands of the DM, and would not be the first time that the Imperium systems fails them...

Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. If you analize the several means that exists for traveling time or altering past events, you'll realize a trend: They are severely limited in one or more ways.

  • In the core book, we have the Eye of time spell, that allows you to send your senses to the past and observe the events that transpired. Note that this is he wording from the second edition of the core rules , first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events.

  • The spell Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities.

  • In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past.

The important part, however, is at the end of the time path spell list: A small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Is possible that they are trying to prevent any disaster, or maybe there is something in the past that they want to remain forgotten, but the case is that there is no aparent means for time traveling because there is certain parties very interested in making that impossible. 

Of course, that the temporal blockade is really impassable or not is in the hands of the DM, and would not be the first time that the Imperium systems fails them...

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Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. For reference, I'm using the second edition of the core book.

WeIn the core book, we have the Eye of time spell, that allows you to send your senses to the past and observe the events that transpired. Note that this is second edition wording, first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events. There is also Predestination allow the user, that allows to enforce the happening of a determined event or events in the future, but it is not infallible. The spell Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities. These spells and abilities are all in the core book, and most of it are high magic or divine magic, so they are not easy to come by.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past. At

The important part, however, is at the end of the time path spell list, a: A small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Could it beIs possible that they are trying to prevent any disaster, or maybe because there is something in the past that they want to remain forgotten, but the case is that there is no aparent means for time traveling because there is certain parties very interested in making that impossible. Of course, that the temporal blockade is really impassable or not is in the hands of the GMDM, and would not be the first time that the Imperium systems fails them...

Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. For reference, I'm using the second edition of the core book.

We have the Eye of time spell, that allows you to send your senses to the past and observe the events that transpired. Note that this is second edition wording, first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events. Predestination allow the user to enforce the happening of a determined event or events in the future, but it is not infallible. Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities. These spells and abilities are all in the core book, and most of it are high magic or divine magic, so they are not easy to come by.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past. At the end of the spell list, a small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Could it be that they are trying to prevent any disaster, or maybe because there is something in the past that they want to remain forgotten, but that is in the hands of the GM.

Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. For reference, I'm using the second edition of the core book.

In the core book, we have the Eye of time spell, that allows you to send your senses to the past and observe the events that transpired. Note that this is second edition wording, first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events. There is also Predestination, that allows to enforce the happening of a determined event or events in the future, but it is not infallible. The spell Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities. These spells and abilities are all in the core book, and most of it are high magic or divine magic, so they are not easy to come by.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past.

The important part, however, is at the end of the time path spell list: A small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Is possible that they are trying to prevent any disaster, or maybe there is something in the past that they want to remain forgotten, but the case is that there is no aparent means for time traveling because there is certain parties very interested in making that impossible. Of course, that the temporal blockade is really impassable or not is in the hands of the DM, and would not be the first time that the Imperium systems fails them...

Added information from comments, including discrepancies between editions.
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Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. For reference, I'm using the second edition of the core book.

There is many spells and effectsWe have the Eye of time spell, that allow somebodyallows you to peek insend your senses to the past likeand observe the Eyeevents that transpired. Note that this is second edition wording, first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of Time spellyou interactions with those events. Predestination allow the user to enforce the happening of a determined event or events in the future, but it is not infallible. Uncreate looks like it be usedallow to alter the pasterase things from existence, but the last line of the spell limit it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities. These spells and abilities are all in the core book, and most of it are high magic or divine magic, so they are not easy to come by.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past. At the end of the spell list, a small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Could it be that they are trying to prevent any disaster, or maybe because there is something in the past that they want to remain forgotten, but that is in the hands of the GM.

Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past.

There is many spells and effects that allow somebody to peek in the past like the Eye of Time spell. Predestination allow the user to enforce the happening of a determined event or events in the future, but it is not infallible. Uncreate looks like it be used to alter the past, but the last line of the spell limit it so it can only be used on things that exists in the present. These spells and abilities are all in the core book, and most of it are high magic or divine magic, so they are not easy to come by.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past. At the end of the spell list, a small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Could it be that they are trying to prevent any disaster, or maybe because there is something in the past that they want to remain forgotten, but that is in the hands of the GM.

Time travel as per the classic definition (physically moving oneself to a different time) is not mentioned, at least not to the past. For reference, I'm using the second edition of the core book.

We have the Eye of time spell, that allows you to send your senses to the past and observe the events that transpired. Note that this is second edition wording, first edition description is much more ambiguous, categorizing it as a "limited time travel" that allows you to witness past events, but it was not clear about the limit of you interactions with those events. Predestination allow the user to enforce the happening of a determined event or events in the future, but it is not infallible. Uncreate allow to erase things from existence, but it is limited in that it so it can only be used on things that exists in the present, and past events involving the uncreated objects or being are not affected, they merely happened in another way that did not required the uncreated entities. These spells and abilities are all in the core book, and most of it are high magic or divine magic, so they are not easy to come by.

In Arcana exxet you can find the time path of magic, that allow manipulation of time, but most of the spells only works on limited areas or specific targets. It can slow or stop time, or make things or people older or younger, etc. Among the higher level spells you can find effective time travelling (but only to the future), time rewind(but only in a a small zone and only small amounts of time),time loops (but only in a limited area) and even the ability to overlap past and present, but the spell is unable to effectively alter the past. At the end of the spell list, a small note informs that the Powers in Shadow continually surveys te use of magic that mess with time, and that any spell that could end in an alteration of the past is left without effect. Could it be that they are trying to prevent any disaster, or maybe because there is something in the past that they want to remain forgotten, but that is in the hands of the GM.

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