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##Proficiency Bonus is not added to damage rolls.

Proficiency Bonus is not added to damage rolls.

Proficiency bonus is added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

There are some class abilities that allow proficiency to be added to damage rolls, but those are a specific exception rather than the general rule.

##Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

###Saving Throws

Saving Throws

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

###Attack Rolls

Attack Rolls

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9). - PHB p. 205

##There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

##Proficiency Bonus is not added to damage rolls.

Proficiency bonus is added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

There are some class abilities that allow proficiency to be added to damage rolls, but those are a specific exception rather than the general rule.

##Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

###Saving Throws

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

###Attack Rolls

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9). - PHB p. 205

##There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

Proficiency Bonus is not added to damage rolls.

Proficiency bonus is added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

There are some class abilities that allow proficiency to be added to damage rolls, but those are a specific exception rather than the general rule.

Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

Saving Throws

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

Attack Rolls

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9). - PHB p. 205

There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

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Proficiency Bonus is never added to damage rolls. Period. ##Proficiency Bonus is not added to damage rolls.

Proficiency bonus is only added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will only ever add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage There are some class abilities that allow proficiency to be added to damage rolls, but those are a specific exception rather than the general rule.

##Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target target. On a hit, the target takes 1d10 fire damage. A flammable flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

###Saving Throws

Many spells specify that a target can make a saving throw throw to avoid some or all of a spell’s effects. The spell specifies specifies the ability that the target uses for the save and what what happens on a success or failure. The The DC to resist one of your spells equals 8 + your spellcasting spellcasting ability modifier + your proficiency bonus + any any special modifiers.

###Attack Rolls

Some spells require the caster to make an attack roll to to determine whether the spell effect hits the intended target target. Your attack bonus with a spell attack equals your spellcasting spellcasting ability modifier + your proficiency bonus. Most Most spells that require attack rolls involve ranged attacks attacks. Remember that you have disadvantage on a ranged ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated    (see chapter 9). - PHB p. 205

There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells. ##There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

Proficiency Bonus is never added to damage rolls. Period.

Proficiency bonus is only added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will only ever add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

###Saving Throws

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

###Attack Rolls

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated  (see chapter 9). - PHB p. 205

There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

##Proficiency Bonus is not added to damage rolls.

Proficiency bonus is added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

There are some class abilities that allow proficiency to be added to damage rolls, but those are a specific exception rather than the general rule.

##Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

###Saving Throws

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

###Attack Rolls

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated  (see chapter 9). - PHB p. 205

##There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

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Proficiency Bonus is never added to damage rolls. Period.

Proficiency bonus is only added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will only ever add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

Spell attack“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

Saving Throws ###Saving Throws

 

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

Attack Rolls ###Attack Rolls

 

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9). - PHB p. 205

There are two types of attack spells requiring d20 rolls,: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

Proficiency Bonus is never added to damage rolls. Period.

Proficiency bonus is only added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will only ever add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

Spell attack = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

Saving Throws

 

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

Attack Rolls

 

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9). - PHB p. 205

There are two types of attack spells requiring d20 rolls, melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

Proficiency Bonus is never added to damage rolls. Period.

Proficiency bonus is only added to attack rolls, ability checks, and saving throws for which you are proficient. Damage rolls will only ever add the appropriate modifier for the stat which was used to make the attack. However many spells, especially cantrips, do not add your casting mod to the damage.

Firebolt requires you roll 1d20+INT+proficiency vs. AC and deals 1d10 damage

Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. - PHB p. 242

“Spell attack” = roll a d20 and add prof and mod. Spell save means target rolls defense.

Each spell's description indicates whether you need to make an attack roll, or the target needs to make a saving throw, or both.

###Saving Throws

Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.

###Attack Rolls

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9). - PHB p. 205

There are two types of attack spells requiring d20 rolls: melee attack spells and ranged attack spells.

The difference is that melee attack spells will not be made at disadvantage when next to an enemy combatant whereas ranged spells would be (and all ranged attacks for that matter).

Changed to terms used by the rules instead of colloquial terms
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attack/save is indicated in spell descriptions
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