Timeline for How to GM for a player who knows none of the tropes Dungeon World relies on?
Current License: CC BY-SA 3.0
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May 8, 2015 at 20:33 | comment | added | SevenSidedDie | The trouble is that they don't know what they don't know and don't ask. It only comes up when I eventually realise that the oddness in their play around X is based on their misunderstanding or completely missing the significance or meaning of the fiction of X. For example: choosing Paladin, but they never mention that they're unfamiliar with the concept, and I only realise the problem some sessions in when I get odd results when I engage with their Quest and vows, or introduce relevant religious themes. | |
Dec 29, 2014 at 19:51 | history | answered | Sage | CC BY-SA 3.0 |